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Zombie map

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Level 11
Joined
Jun 28, 2011
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540
  • Events -
    • Unit Dies
  • Conditions -
    • Unit Type of (Triggering Unit) == UNIT
  • Actions -
    • set VariablePoint == (Center of (RespawnRECT))
    • Unit - Create 1 UNIT at VariablePoint facing 270 degrees
    • Custom script: call RemoveLocation(udg_VariablePoint)
 
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