Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Your suggestions for the SC2 version?
I'm currently waiting for Fellow to come online, so that I can get the newest terrain from him, that's why I am a little bored and thought about the SC2 version again.
As you all know, Gaia's Retaliation will be remade on SC2. And yes, it will be fantasy setting. I am currently learning animating and UVW mapping to build the unit and attachment models we are going to use.
So this is what this thread is about: I want to hear suggestions for the SC2 version of Gaias Retaliation. Let me hear your wishes, ideas and the stuff you always wanted to see in an rpg ... But remember that it has to be possible with a reasonable amount of work (So do not suggest something like different dialogues depending on your race/gender/etc ...
)...
Maybe as an introduction, I have some general questions about the gameplay of Gaias Retaliation II (which will be the working title of the new RPG):
Combat System:
Do you want to see changes to the combat system? Maybe tactical-round-based combat instead of realtime? Or maybe ATB, which is a mixture of both worlds? Or do you prefer the MMO styled realtime 3rd-person battles?
Skill & Stat System:
Do you prefer a skill tree or buyable/findable spells like in Gaia's I? Do you want stats to be learnable when leveling up (kinda like in Gaia's I, just with more variation) or "smoothly" in exchange for gained XP?
Classes:
This is what I am very unsure about yet. Did you like the 5-base-with-evolves system? Or do you want to select your class right from the start? Or maybe only have only one class that is able to have free access to all powers, depending on how you skill it?
Tell me what you guys want! I'm pretty much open for everything.
I'm currently waiting for Fellow to come online, so that I can get the newest terrain from him, that's why I am a little bored and thought about the SC2 version again.
As you all know, Gaia's Retaliation will be remade on SC2. And yes, it will be fantasy setting. I am currently learning animating and UVW mapping to build the unit and attachment models we are going to use.
So this is what this thread is about: I want to hear suggestions for the SC2 version of Gaias Retaliation. Let me hear your wishes, ideas and the stuff you always wanted to see in an rpg ... But remember that it has to be possible with a reasonable amount of work (So do not suggest something like different dialogues depending on your race/gender/etc ...
Maybe as an introduction, I have some general questions about the gameplay of Gaias Retaliation II (which will be the working title of the new RPG):
Combat System:
Do you want to see changes to the combat system? Maybe tactical-round-based combat instead of realtime? Or maybe ATB, which is a mixture of both worlds? Or do you prefer the MMO styled realtime 3rd-person battles?
Skill & Stat System:
Do you prefer a skill tree or buyable/findable spells like in Gaia's I? Do you want stats to be learnable when leveling up (kinda like in Gaia's I, just with more variation) or "smoothly" in exchange for gained XP?
Classes:
This is what I am very unsure about yet. Did you like the 5-base-with-evolves system? Or do you want to select your class right from the start? Or maybe only have only one class that is able to have free access to all powers, depending on how you skill it?
Tell me what you guys want! I'm pretty much open for everything.
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