• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Spell] Wrong Spell Animation

Status
Not open for further replies.
Level 4
Joined
Jun 13, 2010
Messages
114
This is what its supposed to look like


This what I get. Instead of that red/orange glow and these circles going up my character makes the bear buff animation.
What am I missing?



I might post my map in development section soon and try to find a whole team to fix all these bugs and to implement all the stuff I fail at xD
 
Level 28
Joined
Sep 26, 2009
Messages
2,520
it shows bear buff because the ability uses buff which shows the "bear" effect.
Your models doesn't have those circles because as I wrote, those circles are part of the model itself. The model you use does not have it, hence it won't show.

However someone made the effort to create such an effect as a standalone model - http://www.hiveworkshop.com/forums/...ect-48706/?prev=search=bladestorm&d=list&r=20

You can look at other custom "bladestorm" effect models here: http://www.hiveworkshop.com/forums/models.php?search=bladestorm&d=list&r=20
 
Level 4
Joined
Jun 13, 2010
Messages
114
it shows bear buff because the ability uses buff which shows the "bear" effect.
Your models doesn't have those circles because as I wrote, those circles are part of the model itself. The model you use does not have it, hence it won't show.

However someone made the effort to create such an effect as a standalone model - http://www.hiveworkshop.com/forums/...ect-48706/?prev=search=bladestorm&d=list&r=20

You can look at other custom "bladestorm" effect models here: http://www.hiveworkshop.com/forums/models.php?search=bladestorm&d=list&r=20

ok what I did right now rather only removed the bear buff.
Wow I bet those whole bladestorm effects look sick.
Agony of choice will be huge. I will try this now.
 
Level 4
Joined
Jun 13, 2010
Messages
114
In your custom buff you need to set these fields:
Art - Target: Bladestorm thingy
Art - Target Attachment Point 1: origin (or chest, can't remember)
Art - Target Attachments: 1

Edit:
Yeah, you need to download that bladestorm effect first, since the standard is a part of the Blademaster's animation set.

All of those look so sick that I can't decide which to pick Q.Q
Most of them would fit my char.
I will add some foe to my map with that same skill but different bladestorm effects wow.
 
Level 4
Joined
Jun 13, 2010
Messages
114
Ok to add those now I just need to make a custom buff, change its model and add that custom buff to the skill?
 
Status
Not open for further replies.
Top