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WoW-Converter: export all WoW models to Warcraft 3

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Do you want to add some famous World of Warcraft characters into your map but cannot find their model anywhere?
Are you a model ripper but tired with manual steps when extracting models like assigning textures to geosets, renaming animations, etc..., and just want to get straight to the fun parts?

Then this innovative tool is for you. Full list of features below. Here are some screenshots demonstrating its capability:


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Amazing, right? This power is available to everyone now.

Visit wow.quangdel.com and give it a try!

This is a hosted web version so no installation required. Alternatively you can download and run the tool locally. Full instructions and open-source code: GitHub - pqhuy98/wow-converter.

Features
  • Browse and export any WoW models (e.g. creatures, doodads, ability effects...) to Warcraft 3's MDX/MDL.
  • Export character models based on Wowhead URL (NPCs, dressing room, items, objects...).
  • Customize your character: attach items (e.g. weapons) and mount to the model's body.
  • The tool automatically does all required steps:
    • Filter relevant WoW animations, and renames them to Warcraft 3's standards.
    • Assign textures, materials, texture anims, , collision boxes...
    • Set material filter mode and flags like "TwoSided", "Unfogged", "NoDepthTest", "NoDepthSet" (except for WMO models).
    • Approximately down-port WoW's particle emitters, ribbon emitters, lights to meet Warcraft 3's limitations.
  • Various optimizations: remove used nodes/vertices/keyframes, resize texture images...
  • Preserves fidelity when export highly complex WoW models to WC3's SD 800 legacy format.
  • Browse and export WoW icons into WC3 active/passive/autocast... icons with optional AI upscaling.

If you encounter any bugs, please report and I will try to fix them. Some missing features to be added or fixed later:
  • Cannot fully export certain characters, e.g. dracthyrs...

Installation

1. Get the tools

Download from this Hive post or from Releases · pqhuy98/wow-converter and extract it. You will see the two main files among many other files:

2. Start wow.export.exe

This is my fork of Kruithne's GitHub - Kruithne/wow.export: 📦 wow.export is the number one export toolkit for World of Warcraft. with the required enhanced capabilities. You will need to keep it open.
  • Open wow.export.exe. Select "Open Local Installation" and your local WoW installation, or "Use Blizzard CDN" if you don't have one. Wait for it to load.
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3. Start wow-converter
  • Run wow-converter.exe. A command line window will open displaying all app messages.
  • Wait for the message:
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4. Export your model
  • Open in your browser. It is exactly the same app hosted on Huy's wow-converter
  • Exported assets appear in the exported-assets directory inside the folder where you extracted the app. This is more convenient than the hosted version because the exported files are in your computer, no need to download and extract ZIPs.

Change logs

2025 December 21
  • Add texture mipmap.
  • SD 800 models no longer have all materials auto-marked as Unshaded.
  • Fix the auto-generated camera in WMO models causing issue in Reteras Model Studio.

2025 December 7
  • Fix the wowhead dressing room texture issues that @WanSaweR and @nyghtfury reported above.
  • Now the tool is able to export all animations that were previously missing.
  • The tool now automatically recomputes geoset normals. In practice, this fixes some weird shading issues of cloaks.

2025 November 10
  • Add new UI page to browse wow textures. If the texture is a wow icon then the tool can export it to WC3-ready icon BLP files. Example:
    • Deathknight frost icons: Huy's wow-converter with WC3 BTN/PAS/... frame overlays.
    • This allows exporting multiple icons at once, you can select which frame variants (BTN/PAS/ATC...) and border styles (Reforged vs Classics). This works similar to Reforgerator v1.2.0 - Icon Tool. Thank you @Makkad for your open source project GitHub - makkad0/Reforgerator: Batch image processor for War3 icons with GUI & CLI. that I used as code reference for applying WC3 border overlays.
    • Automatically includes the icon's disabled version DISBTN/DISPAS/DISATC... All icon files are saved to the correct WC3 path, e.g. exported-assets\ReplaceableTextures\CommandButtons\BTNdeathwing.blp
    • Optionally the tool can upscale small icons into higher resolution (128px/256px) with a local AI upscaler (Upscayl - AI Image Upscaler) to hopefully fit with Classic 2.0 icons (128px) or Reforged (256px).
    • You can customize output name of each icon file before exporting.
    • Overall this feature makes adding WoW icons into your map incredibly easy, clean, and fast.
  • Browse pages (model and texture) can now be shared by copy-paste the URL e.g. Baby fox model, Deathknight icon, search results for "illidan" models...

2025 November 8
  • Fix a bug with Material's Layer in SD models having unexpected HD flag "Unlit".
  • Now automatically add "Death" animation if original model misses it. During "Death" animation, the model is hidden by resizing to 0.
  • Better animation naming for visual effect models, many of them now have correct "Birth", "Stand", "Death" animations that was previously named "Cinematic Hold/Decay".

2025 October 31
  • Use orc upright model if wowhead URL says so.
  • WMO's filter modes and textures are now fully converted correctly.
  • Fix bug with SD 800 models having incorrect texture animations keyframes.

2025 October 6
  • Fix an issue with SD800 models don't have animation sequences ordered by increasingly intervals. This causes Hive's model checker reports severe warnings on those SD 800 models.
  • wow.export now has updates and improvements from the official Kruithne's wow.export latest's 0.2.2 release.
  • Now models' portrait cameras uses true WoW's portrait camera instead of previously just guesses works. This makes portrait of many models significantly better.
  • Added a new tab to browse WoW maps. I intend this tab to later on allows exporting WoW map tiles into WC3 map with all terrains and doodads. E.g like this template map: WoW's Scarlet Enclave - Template
  • Some wow-converter's web UI improvements.

2025 September 14
  • Allow exporting character with customizable Mount model. Currently the model plays only attack and death animations of the mount. In a future update I will programmatically combine character attack animations with mount's animations.
  • Now support collection-based character customization, i.e. Demon Hunter's horns, Earthen's body gems, Mechagnome's gadgets...
  • Dressing room conversion can now export weapon's visual effects on a best-effort basis. Example: Executioner weapon effect - result: Huy's wow-converter
  • Add "Browse Models" tab to easily search and browse all WoW model assets (e.g. creatures, doodads, spell effects...). Visit wow.quangdel.com/browse or the same URL path locally.
  • Several bug fixes related to particles that allow exporting a greater amount of spell effects. Note: particle conversion is not always perfect but best effort, due to WC3 doesn't support as many graphic shaders as WoW.
  • Other bug fixes and UI improvements:
    • Fix missing geosets in some character races like Undead' arm/face or Dwarf's beard.
    • Add attack options Bow, Gun, Thrown
    • Now the tool can automatically detect suitable attack options based on given weapons.
    • No longer needs to change file input type (wowhead/local/displayID), the tool now can auto-detect input type based on pasted text.
    • Texture PNG->BLP conversion is now significantly faster by utilizing all CPU cores.
    • Correct in-game Portrait by cloning Stand anims into "Portrait" anims.
    • Improved keyframe optimization to give smaller model size and fix a very rare bug.
    • Add a UI button to clean up everything inside export-assets folder.
    • Various improvements to web model viewer and "export in progress" loader.

2025 September 2
  • Add dressing room feature, 1st version. You can use wowhead URLs containing "/dressing-room#..." from either creating your own character from Dressing Room - World of Warcraft or visit any Wowhead Outfits and open its Dressing Room.
  • This is the 1st dressing room version, so there are some limitations:
    • These are not yet supported: dressing room mount, additional selectable weapon visual effects, individual shoulder transmog, Orc upright models...
    • Rarely there will be incorrect texture applied to the base body.
    • Dracthyr characters will not convert correctly.
    • If you get the error "Input file contains unsupported image format", it means there is an issue with the dressing room URL or conflict with your wow installation.
      • Make sure the dressing room URL is correct and "final" by open it in a completely new browser tab, then copy the URL again from the browser's URL bar. Some old-format dressing room URL will turn into new format supported by the tool after you do so.
      • Or you might be using URL of an older expansion e.g. /mop-classic/dressing-room#... while having wow.export pointing to Retail WoW.
      • The last resort is to re-draft the character from another working dressing room URL.
    • Some models will have visual effects but not moving, this is due to WoW's UV2 map is not portable to WC3's single UV map.
  • HD->SD conversion algorithm is no longer experimental, now it is very powerful being able to almost perfectly convert high complexity HD WoW models into SD. It is better than all open source HD->SD conversion implementations I have seen, e.g the ones in RMS/TRMS.
  • The tool can now export mounts and game objects, for example:
  • Significantly more powerful particle emitters conversion.
  • Significantly more accurate geosets selection, e.g. human female no longer always has the extra hair geoset.
  • Added an optimization option to automatically resize output textures to smaller than 1024/512/256px.
  • Some UI/UX improvements and bug fixes.


2025 August 25
  • Fix all bugs related to attachments. E.g. blood elf models can now equip weapons. Weapons equipped on attachment points like "Sheath Main Hand" or "Sheath Offhand" now works correctly.
  • Fix a vast amount of bugs related to particle emitters, geoset anims, WoW replaceable textures missing.
  • When providing a classic wowhead URL, the tool will try to export the classic model if it still exists in WoW retail game files. By changing wow.export's wow installation to Classic (MOP) or Classic Era, it will always be able to find classic models.
  • Add ear geosets that were previously missing to all models.
  • Add support for collection-based equipment. Example Rokhan above: Huy's wow-converter


2025 August 21
  • Fix bug that materials with multiple layers didn't show 2nd glow textures correctly.
  • Fix bug that texture anims are incorrect.
  • Fix UI bug that WMO models couldn't be exported easily.

FAQ

"I cannot run the tool locally. After pressing the Export button, nothing happens."
  • Some European people during the alpha test reported such issue. The root cause was Blizzard CDN blocking their IP address, prevents wow.export tool retrieving necessary Blizzard data. If Blizzard CDN blocks your IP address, you will need to use VPN to a different country.
"How does it work internally?"
  • For exporting NPC models, wow-converter.exe reads your Wowhead URLs to understand what the NPC consists of (race, gender, customizations like beards..., equipped items). Then it calls wow.export.exe to pull data from your WoW local installation and transform them to OBJ/PNG/JSON files. Then wow-converter.exe reads those exported files, and combine them into the final MDX model file with textures.
  • As you have noticed, the tool is capable to exporting a whole WoW map with terrains and doodads and preplaced units. However I haven't build a user-friendly UI for this yet.
"I have an idea for a great feature!"

Credits
Contents

WoW-Converter: export WoW NPCs to Warcraft 3 (Binary)

Hello!

I noticed that some models just fail to export online from NPC link, like sheep or classic goblins, like:


They give an error: Model export failed for all files

Any idea what might that be? Thank you again.
 
Unfortunately this video is no longer availabe, at least, not in my country (Brazil).

Also, the option to open Local Files is not available for me in the website, I can only find two options: "Wowhead URL" and "Display ID". Those two optios should be enough for me, but I'd also like to tweak the creatures' appearance, change colors and etc., like it's possible for some creatures inside Wow Exporter. Maybe I'd also like to export characters, therefore, I kind of need the "Local " Option.

Other than that, I can't stress enough how long I waited for someone to come up with a marvel like that! I've been doing this for years needing half a dozen programs and going through way too many steps. It may be doable for a few rips, but terrible for as many as I'd like to. I'm extremely grateful for this solution!
The Local input is only available when you run wow-converter locally (not on the website version). You will need to open wow.export, find the model, select the right skin color, then export as OBJ there first. Then press Ctrl + C, it will copy the mode's local path, e.g. "creature/northrendghoul2spiked/northrendghoul2spiked.m2[1579537]". Paste that to wow-converter's input then it will show you all exported skins for you to choose (note: unexported skins won't show):
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@NotACat @Purplehorror In today's new version, I added BLP mipmap to textures. Unfortunately I don't have pre-Reforged WC3 so cannot test myself if your issue is fixed. Please try the new version and let me know if it works for you at least on 1.30/1.31. About WE 1.27, it's too old so I won't be able to invest time to debug. But if you can investigate by e.g. gradually remove stuffs from MDL files, and tell me the exact root cause then I can fix the tool.

Also in this update, SD 800 models will no longer have all materials auto-marked as Unshaded. Previously it was specifically applied only to SD models (HD 1000 models were correct). This was a requested feature but arguably also a bug, so now I remove it. This should fix your shading issue @RatzRatzzz @NotACat

@Rommel your first link Rix Xizzix is a classic-only model, you need to use WoW Classic 1.15 to get it (not MOP classic nor retail). About the sheep, I can export it fine on retail (link: Huy's wow-converter, though its color is a bit off), so not sure what's wrong on your side.

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Summary of this update:
  • Add texture mipmap.
  • SD 800 models no longer have all materials auto-marked as Unshaded.
  • Fix the auto-generated camera in WMO models causing issue in Reteras Model Studio.
 
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I'm having some issues exporting my character and her nightsaber. Every export loads... but it shows just the saber. When I load it into Retera, it gives me two separate files with the mounted character, and then the saber.

It is entirely possible the program is behaving as it should, and I'm just confused as to what I'm supposed to do with the results to get them imported to WIII correctly. This is my first time messing around with porting and the WE so any help would be appreciated!

Dressing room link for character: https://www.wowhead.com/dressing-room#fm8zq0zJ89c8X8ri8W8Mj08Y8rt8Z8zmq8bn8MIi8bx8MIU8bl8MNY8bF8MAq858ft8bU8MLk8qP8MfI818fR8bW8ML58zYA8dAX8bh8MuD8bb8Muh8bw8Mut8br8MuL8Mtc80848fL8oy8wTL838wTv8ft8M0V8fH8M5C8wh8mEs8wn8mlV8wC8mBz8fZ8M4q8Meb8wxk8MeG8wxY8Med8wxf8Mew8wxt8Mei8wxB8Meh8wxF8Meu8wxQ8MeI8wx48Mer8wxi8MeN8wtm8Mef8wxj87NV0r8MDD87mRul87qwZF87d

Dressing room link for mount: https://www.wowhead.com/item=166803/umber-nightsaber

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I'm having some issues exporting my character and her nightsaber. Every export loads... but it shows just the saber. When I load it into Retera, it gives me two separate files with the mounted character, and then the saber.

It is entirely possible the program is behaving as it should, and I'm just confused as to what I'm supposed to do with the results to get them imported to WIII correctly. This is my first time messing around with porting and the WE so any help would be appreciated!

Dressing room link for character: https://www.wowhead.com/dressing-room#fm8zq0zJ89c8X8ri8W8Mj08Y8rt8Z8zmq8bn8MIi8bx8MIU8bl8MNY8bF8MAq858ft8bU8MLk8qP8MfI818fR8bW8ML58zYA8dAX8bh8MuD8bb8Muh8bw8Mut8br8MuL8Mtc80848fL8oy8wTL838wTv8ft8M0V8fH8M5C8wh8mEs8wn8mlV8wC8mBz8fZ8M4q8Meb8wxk8MeG8wxY8Med8wxf8Mew8wxt8Mei8wxB8Meh8wxF8Meu8wxQ8MeI8wx48Mer8wxi8MeN8wtm8Mef8wxj87NV0r8MDD87mRul87qwZF87d

Dressing room link for mount: https://www.wowhead.com/item=166803/umber-nightsaber

View attachment 564996
It is working as expected, you just need to import both files into WE, set the unit to the mount model. How it works internally is that the rider is an attachment model on top the the main mount.
 
Great tool!

i just wanted to ask why it doesnt import some animations in my case for example its from sha boss animations named ReadyUnarmed and AttackUnarmed
 
Great tool!

i just wanted to ask why it doesnt import some animations in my case for example its from sha boss animations named ReadyUnarmed and AttackUnarmed
If I understand you correctly, you mean exporting all animations for the model, right? If so, you need to check the box next to «keep cinematic animations» and then all the model's animations should be saved
 

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If I understand you correctly, you mean exporting all animations for the model, right? If so, you need to check the box next to «keep cinematic animations» and then all the model's animations should be saved
I did but the 2 animations mentioned do not get saved with the model
 
Great tool!

i just wanted to ask why it doesnt import some animations in my case for example its from sha boss animations named ReadyUnarmed and AttackUnarmed
I see the Sha of Anger boss has animations "Stand Ready" and "Attack" which were essentially renamed from "ReadyUnarmed" and "AttackUnarmed" for WC3.

You might be using an older version of the app if your local export doesn't have these anims.
 
I see the Sha of Anger boss has animations "Stand Ready" and "Attack" which were essentially renamed from "ReadyUnarmed" and "AttackUnarmed" for WC3.

You might be using an older version of the app if your local export doesn't have these anims.
Im using the new version i also tried using wowhead url but it doesnt make any difference.

I see the Sha of Anger boss has animations "Stand Ready" and "Attack" which were essentially renamed from "ReadyUnarmed" and "AttackUnarmed" for WC3.

You might be using an older version of the app if your local export doesn't have these anims.
Okay Display Id did work now i got it not sure what the problem was with the other methods.
 
Great Tool! and simplified.

However, I have a problem, if I cannot get the Model's ID from WoW export or wowhead but I know the model itself, I could've chosen the .obj option, but it always keep saying "Local file not found".

could use some help.


p.s is there a way to let the textures be in .dds format instead of blp?

modern WC3R uses .dds files for HDRI.
 
View attachment 573873View attachment 573871Some models become very bright after export, I hope it can be fixed
Yeah this is due to the heuristics for converting more advanced wow materials to wc3 less advanced one. In some rare case, it will be incorrect, and you will need to open and edit the material yourself. Making it works well 100% of the time is infeasible at the moment.

Great Tool! and simplified.

However, I have a problem, if I cannot get the Model's ID from WoW export or wowhead but I know the model itself, I could've chosen the .obj option, but it always keep saying "Local file not found".

could use some help.


p.s is there a way to let the textures be in .dds format instead of blp?

modern WC3R uses .dds files for HDRI.
You can use the Browse tab to search. Also if you see "Local file not found", still try to click export and see if the tool can guess and automatically pull the model from wow.export with your input.
 
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Yeah this is due to the heuristics for converting more advanced wow materials to wc3 less advanced one. In some rare case, it will be incorrect, and you will need to open and edit the material yourself. Making it works well 100% of the time is infeasible at the moment.


You can use the Browse tab to search. Also if you see "Local file not found", still try to click export and see if the tool can guess and automatically pull the model from wow.export with your input.

I'm afraid I didn't quite get the workflow.


also what about my texture format comment?
 
I'm afraid I didn't quite get the workflow.


also what about my texture format comment?
So if you have the model obj path but doesn't have the ID, you can still use the browse page to search, e.g. searching for all models with "arthas" http://localhost:3000/browse?s=arthas then you can find the model ID, or just directly download from the page. Note that this is model ID, not the Display ID.

If you want to export given some .obj path, go to wow.export, search for it, and export it there first, then copy the path to wow-converter to export.

I can add DDS in the next major release.
 
I found a bug when converting the Mayla Highmountain model where her head looks normal in WoW, but when converted in WoW Converter, the shoulder pad is out of place.
bug1.jpg
bug 2.jpg
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Yesterday I was able to use the WoW Converter to export models from WoWHead URLs, now however I'm getting the following error when trying to extract a model from any model source (WoWHead URL, OBJ, etc) using the Standalone Local Installed Version of this converter;

View attachment 580274


When I try to access the online site, I get this error;
View attachment 580275
I have the same problem too. I'm unable to export models from WoWHead URLs, i can do it fine for like 3 days ago
 
Hi folks, long time no see. I have fixed the online version, it is now working again. Also uploaded a new version of the tool that fixes some problems caused by new wowhead changes. If you see any other critical issues, please report details.

Are you planning on updating this tool further? Like midnight haranir support and support for the latest wow exporter?
Great questions. Right now, I don’t have capacity for Midnight Haranir or a full catch-up with official wow.export (it's a big task since the official wow.export had received a huge codebase rewrite). The project has grew far beyond my original vision when it started; back then it was targeting only WotLK models. That said, I’m not abandoning the project, I’ll keep an eye on issues and PRs, and ship critical bug fixes when I can. Meanwhile, the codebase is open under MIT license; if anyone would like to contribute new features, I’ll do my best to support that.
 
Hello! I have a question: Why it won't port Emote Talk animations for models ? I tried different creature/character and they always miss the Talk animation.

Emote Talk animation is useful as it translates to Portrait Talk in Warcraft 3

(Yes, I did select to keep cinematic animations)
 
Hi folks, long time no see. I have fixed the online version, it is now working again. Also uploaded a new version of the tool that fixes some problems caused by new wowhead changes. If you see any other critical issues, please report details.


Great questions. Right now, I don’t have capacity for Midnight Haranir or a full catch-up with official wow.export (it's a big task since the official wow.export had received a huge codebase rewrite). The project has grew far beyond my original vision when it started; back then it was targeting only WotLK models. That said, I’m not abandoning the project, I’ll keep an eye on issues and PRs, and ship critical bug fixes when I can. Meanwhile, the codebase is open under MIT license; if anyone would like to contribute new features, I’ll do my best to support that.
Happy to see you back! Take your time, this tool is really good!
 
I have 3 questions

I’ve put together a quick video walkthrough:
Is there an updated video tutorial? I'm a complete modeling noob, and like someone else said, this video is unavailable now :confused:2


Now the tool is able to export all animations that were previously missing.

Does this mean the tool will export takeoff and landing animations for mounts that can walk and fly, like dragons?

I'm asking because I'm trying to make a unit that has both a flying version and ground version that it transitions (morphs) between. I guess unless the mount has attack and spell animations for some reason, that I'd still have to figure out how to add those (again, I have no experience with modeling), but if your tool can get the flying/walking/transition animations at least, that would be an incredible start for me!


Preserves fidelity when export highly complex WoW models to WC3's SD 800 legacy format

So, just confirming, this works to make models that are compatible with wc3 classic?? 😲
 
Hello! I have a question: Why it won't port Emote Talk animations for models ? I tried different creature/character and they always miss the Talk animation.

Emote Talk animation is useful as it translates to Portrait Talk in Warcraft 3

(Yes, I did select to keep cinematic animations)

Those Emote Talk animations are renamed to "Portrait Talk", e.g Huy's wow-converter. If you find it's missing in some model that should have, please share more details.

1775961581615.png



Does this mean the tool will export takeoff and landing animations for mounts that can walk and fly, like dragons?

I'm asking because I'm trying to make a unit that has both a flying version and ground version that it transitions (morphs) between. I guess unless the mount has attack and spell animations for some reason, that I'd still have to figure out how to add those (again, I have no experience with modeling), but if your tool can get the flying/walking/transition animations at least, that would be an incredible start for me!
Yes it can. There is a "Add Mount" button that allows you to combine a mount model with a character model. The landing/take off animations will automatically converted to Morph and Morph Alternate. For example: Huy's wow-converter

1775962288593.png
1775961744463.png


Or if you want to just get those animations yourself, then export just the mount model and the fly animations will be Morph and Morph Alternate. E.g. Huy's wow-converter

So, just confirming, this works to make models that are compatible with wc3 classic?? 😲
Yes it should, on best effort. Might not work with very old version of WC3 but it should work for Retail's Classic.
 
I have 2 more questions:

1. Is there a way to get something like Goblin Rocket Pack attached to a humanoid model? It's not a mount, right...? When I try to export with it as a mount, I get an error "Found no model found for item 9182" and when I try attaching it as a regular item to the character's back, I get an error like "Cannot extract displayId from wowhead url"

I feel like there ought to exist takeoff/land morph animations for any model that's able to equip this, right? I don't know whether attacks/spells are possible to use while this is attached in WoW (b/c I don't think I've ever played with it in WoW to check haha), but if there's something like this that I can extract from the game, I'd be interested in using it for my dual ground/flying wc3 unit idea.

2. Also, is there a way to export the attack animations from the base unit (the rider) in addition to the mount ones? When I try combining the below two models, the only attack animations the export has are from the mount. That's good enough for my purposes (I'm trying not to be picky), but I'd prefer if there were animations from the character that is riding (the orc in this case). If I export models without mounts added, they seem to have some kind of joust animations (e.g., "MountAttackJoust1"), so I'd like to still include those in the export when there's a mount (not sure if their availability depends on the mount) 🙏

 
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I have 2 more questions:

1. Is there a way to get something like Goblin Rocket Pack attached to a humanoid model? It's not a mount, right...? When I try to export with it as a mount, I get an error "Found no model found for item 9182" and when I try attaching it as a regular item to the character's back, I get an error like "Cannot extract displayId from wowhead url"

I feel like there ought to exist takeoff/land morph animations for any model that's able to equip this, right? I don't know whether attacks/spells are possible to use while this is attached in WoW (b/c I don't think I've ever played with it in WoW to check haha), but if there's something like this that I can extract from the game, I'd be interested in using it for my dual ground/flying wc3 unit idea.

2. Also, is there a way to export the attack animations from the base unit (the rider) in addition to the mount ones? When I try combining the below two models, the only attack animations the export has are from the mount. That's good enough for my purposes (I'm trying not to be picky), but I'd prefer if there were animations from the character that is riding (the orc in this case). If I export models without mounts added, they seem to have some kind of joust animations (e.g., "MountAttackJoust1"), so I'd like to still include those in the export when there's a mount (not sure if their availability depends on the mount) 🙏


Also, could you add a way to retry failed exports? It usually seems to happen as a fluke like a timeout, but once it does it seems to cache that result and it doesn't seem possible to retry unless I change some aspect of what I'm exporting.

(I still hope you will be able to add the MountAttackJoust1 animation to mounted models, and look into attaching things like rocket packs!)
 
Seems like the hosted version is down. Connection times out when going to wow.quangdel.com.
If you download it does it still work? edit: I checked and it doesn't ) :
It says "job timeout" if you run locally but the files are still generated.
 
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Ah, dang, the website was working before, even after this post (I checked and considered commenting, but assumed anyone who cared would check themselves and see that it was working, so I didn't say anything). Right now it's giving a 502 Bad Gateway. Maybe it's only up sometimes. Will check back later.

Guess I'll try the local version for now.
 
Ah, dang, the website was working before, even after this post (I checked and considered commenting, but assumed anyone who cared would check themselves and see that it was working, so I didn't say anything). Right now it's giving a 502 Bad Gateway. Maybe it's only up sometimes. Will check back later.

Guess I'll try the local version for now.
The website is very slow, why don't you use the local version that he has? its so quick and reliable!
 
It appears that website's down, which makes me wonder. How do you set up a local version anymore?

Previously we used WoW Export, but since it got upgraded to version 2.0, I can't find a way to launch it with the Converter anymore.

Alternatively, is there a way to load a local M2 file (not out of the game repository) in the offline converter?
 
The website is up again. To run the local version, simply download the zip file in this Hive post and run both wow-converter.exe and wow.export.exe. The file wow.export is not 2.0 version, and I don't plan to upgrade it because the official 2.0 wow.export is a major codebase rewrite.
Thanks it worked... Never realised you include your own build of WoWExport.

Thank you again.
 
Thanks it worked... Never realised you include your own build of WoWExport.

Thank you again.
Yeah local version will only work with my custom wow.export build

Is there any way to export spell animation models? Like, e.g., Holy Fire
You can try to search by model names, e.g. Huy's wow-converter
But the internal model names might be different than the in-game ability name, so try different phrases e.g. "fire", "holy"...
 
Hello, I've got the following questions:
1. Is it possible to attach any armor item to a model? I tried to export a model with the chest attachment. Tried few item models, but each time I got the "no model found for item [number]" error.
2. Can I export just the weapon/armor piece? I seem to be missing the option like this.

What I basically aim to do is import a specific model into WC3 engine and then add (replace) armor by attaching a model, so it would change the look.
Not sure if this will work, or if it only works for weapons.
 
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