- Joined
- Apr 23, 2015
- Messages
- 3
So I decided to make my first hero and use an eridar warlock as a base. I couldnt leave out their signature move finger of pain and kept finger of death as an ultimate. the problem is, whenever i cast either of these spells, it activates them both. now 700 damage on one target is fine and all but i dont want to burn all my mana on my new heros basic spell. Im pretty sure this is because they are classified as a single spell, but just two variations which makes sense, i just need help figuring out how to make the game view them as two entirely different spells. They are not in the same catagory in my editor files. (finger of pain was copied, then pasted into my custom spells. finger of death was reworked where it was since i figured archmonde wouldnt mind)