- Joined
- Mar 21, 2007
- Messages
- 155
hi, i'm sure its not the world editor but i got a odd problem. you see, i've made a trigger which when a gate that i picked DIES, it pauses the gate opener (stops the gate from being closed again and again) but for some reason, when the gate is opened, the trigger activates. heres one of the triggers, they r all the same exept the gate types, and who gets paused
gate balancing
Events
Destructible - Massive Ruined Gate (Horizontal) 0264 <gen> dies
Conditions
Actions
Unit - Pause Gate Commander 0113 <gen>
Game - Display to (All players) the text: a gate to Ba Sing S...
Wait 600.00 seconds
Unit - Unpause Gate Commander 0113 <gen>
Game - Display to (All players) the text: The gates to Ba Sin...
it activates when the gate is opened???? plz help
gate balancing
Events
Destructible - Massive Ruined Gate (Horizontal) 0264 <gen> dies
Conditions
Actions
Unit - Pause Gate Commander 0113 <gen>
Game - Display to (All players) the text: a gate to Ba Sing S...
Wait 600.00 seconds
Unit - Unpause Gate Commander 0113 <gen>
Game - Display to (All players) the text: The gates to Ba Sin...
it activates when the gate is opened???? plz help