- Joined
- Mar 21, 2007
- Messages
- 155
hi, i'm sure its not the world editor but i got a odd problem. you see, i've made a trigger which when a gate that i picked DIES, it pauses the gate opener (stops the gate from being closed again and again) but for some reason, when the gate is opened, the trigger activates
. heres one of the triggers, they r all the same exept the gate types, and who gets paused
gate balancing
Events
Destructible - Massive Ruined Gate (Horizontal) 0264 <gen> dies
Conditions
Actions
Unit - Pause Gate Commander 0113 <gen>
Game - Display to (All players) the text: a gate to Ba Sing S...
Wait 600.00 seconds
Unit - Unpause Gate Commander 0113 <gen>
Game - Display to (All players) the text: The gates to Ba Sin...
it activates when the gate is opened???? plz help

gate balancing
Events
Destructible - Massive Ruined Gate (Horizontal) 0264 <gen> dies
Conditions
Actions
Unit - Pause Gate Commander 0113 <gen>
Game - Display to (All players) the text: a gate to Ba Sing S...
Wait 600.00 seconds
Unit - Unpause Gate Commander 0113 <gen>
Game - Display to (All players) the text: The gates to Ba Sin...
it activates when the gate is opened???? plz help