(WIP) Death Knight model, and an animation question
Started it from scratch, just felt like sharing it before I complete it. Right now I'm pretty close to being finished with the textures, afterward animation and I'll be set.
However, I'm using 3ds max 9, and I'm wondering if I can do animation by movement of vertices (or the use of bones) rather than moving entire objects, as mine is one entire object not multiple (except the shoulderpads and the runeblade). I also don't see how I can do mouth animations otherwise...
Any help would be great.
Also, is 512x512 a good size for the texture?
Started it from scratch, just felt like sharing it before I complete it. Right now I'm pretty close to being finished with the textures, afterward animation and I'll be set.
However, I'm using 3ds max 9, and I'm wondering if I can do animation by movement of vertices (or the use of bones) rather than moving entire objects, as mine is one entire object not multiple (except the shoulderpads and the runeblade). I also don't see how I can do mouth animations otherwise...
Any help would be great.
Also, is 512x512 a good size for the texture?


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