Hey, I need help with a spell called Wind Thrust wich basicly is like a Carrion Swarm wich takes all units that it hits with it untill it disapear (when it reach position of ability being cast)
This is what I got so faar.
This is what I got so faar.
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Wind Thrust
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Wind Thrust
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Actions
- Set WindThrust_Caster = (Casting unit)
- Set WindThrustDirection = (Facing of WindThrust_Caster)
- Unit - Create 1 Wind Thrust (Dummy) for (Owner of WindThrust_Caster) at (Position of WindThrust_Caster) facing Default building facing degrees
- Set WindThrust_Dummy = (Last created unit)
- Trigger - Turn on Wind Thrust Knockback <gen>
- Wait until ((Distance between (Position of WindThrust_Dummy) and (Target point of ability being cast)) Less than or equal to 15.00), checking every 0.10 seconds
- Trigger - Turn off Wind Thrust Knockback <gen>
- Unit - Remove WindThrust_Dummy from the game
- Set WindThrust_Real = 0.00
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Events
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Wind Thrust Knockback
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Events
- Time - Every 0.05 seconds of game time
- Conditions
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Actions
- Unit - Move WindThrust_Dummy instantly to ((Position of WindThrust_Dummy) offset by (0.00 + WindThrust_Real) towards WindThrustDirection degrees)
- Set WindThrust_Real = (WindThrust_Real + 3.00)
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Unit Group - Pick every unit in (Units within 175.00 of (Position of WindThrust_Dummy) matching (((Picked unit) belongs to an enemy of (Owner of WindThrust_Caster)) Equal to True)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of WindThrust_Caster)) Equal to True
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Then - Actions
- Unit - Move (Picked unit) instantly to ((Position of WindThrust_Dummy) offset by 10.00 towards WindThrustDirection degrees)
- Unit - Cause WindThrust_Caster to damage (Picked unit), dealing (2.50 x ((Real((Level of Wind Thrust for WindThrust_Caster))) + 2.50)) damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
- Special Effect - Destroy (Last created special effect)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
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