- Joined
- Jan 5, 2009
- Messages
- 1,126
This is my pulling trigger:
It only work when there was one unit left and that unit was dead...
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Gravity Well
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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Set Gavitiy_well = (Units within 1900.00 of Centerloc matching ((Owner of (Matching unit)) Equal to Player 1 (Red)))
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Unit Group - Pick every unit in Gavitiy_well and do (Actions)
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Loop - Actions
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Set Temppointg = (Position of (Picked unit))
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Set Angle = (Angle from Temppointg to Centerloc)
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Set Pull = (Temppointg offset by 20.00 towards Angle degrees)
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Unit - Move (Picked unit) instantly to Pull
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Custom script: call RemoveLocation( udg_Temppointg )
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Custom script: call RemoveLocation( udg_Pull )
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It only work when there was one unit left and that unit was dead...



