- Joined
- Aug 19, 2007
- Messages
- 294
A fast question...Will this trigger leak?
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Hero Die
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Events
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Unit - A unit Dies
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Game - Display to PlayerGroup the text: Your Hero will be r...
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Custom script: call DestroyForce(udg_PlayerGroup)
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