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[Trigger] Wierd 'Pick Up Unit' skip!

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Level 6
Joined
Apr 29, 2008
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94
Anyone got any idea why a trigger such

  • Set group = (Units within 100.00 of point matching ((((Matching unit) is alive) Equal to True) and (((Unit-type of (Matching unit)) Equal to Invisible Dummy) or (((Owner of (Matching unit)) is an enemy of (Owner of unit)) Equal to True))))
pick all the units with no locust ability and so do not pick the Invisible Dummy but other trigger like

  • Set GOgroup = (Units of type Invisible Dummy)
  • Unit Group - Pick every unit in GOgroup and do (Actions)
    • Loop - Actions
do pick the Invisible Dummy?


The invisible Dummy is an model-less unit with Locust ability.
 
Level 6
Joined
Apr 29, 2008
Messages
94
Did you set a Matching Unit in the first trigger?

?

The "Units withing range/region..." thingies don't include units with locust. It is just a generally useful exception.

If you understand any jass, you can take a look here for a workaround.

Damn!

I understand nothin in JASS...

Is ther any other way to do a distance check between a specific unit and the locust dummy?
 
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