- Joined
- Jun 2, 2009
- Messages
- 1,276
Here is the trigger. Sometimes 4 computers get heroes, sometimes 2 and sometimes 3. What can cause this? I can provide extra details if you want.
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HeroSectirme
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Player((Integer A))) controller) Equal to Computer
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BotHeroSecti[(Integer A)] Equal to False
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player number of (Player((Integer A)))) Less than or equal to 6
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Then - Actions
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Set BotHeroSecti[(Integer A)] = True
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Unit - Create 1 BotHerolar[(Random integer number between 1 and 24)] for (Player((Integer A))) at (Center of GameGuideDevil <gen>) facing Default building facing degrees
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Set zU_AIHero[(Integer A)] = (Last created unit)
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Hero - Modify Strength of (Last created unit): Add 10
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Hero - Modify Agility of (Last created unit): Add 10
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Hero - Modify Intelligence of (Last created unit): Add 10
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Unit Group - Add (Last created unit) to zUG_HerolarAIDevil
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Unit Group - Add (Last created unit) to DevilHerolariHepsi
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Player Group - Add (Player((Integer A))) to ClanDevilPlayers
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Unit - Set the custom value of (Last created unit) to 0
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Set HeroCountDevil = (HeroCountDevil + 1)
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Else - Actions
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Set BotHeroSecti[(Integer A)] = True
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Unit - Create 1 BotHerolar[(Random integer number between 1 and 24)] for (Player((Integer A))) at (Center of GameGuideReaper <gen>) facing Default building facing degrees
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Set zU_AIHero[(Integer A)] = (Last created unit)
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Hero - Modify Strength of (Last created unit): Add 10
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Hero - Modify Agility of (Last created unit): Add 10
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Hero - Modify Intelligence of (Last created unit): Add 10
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Unit Group - Add (Last created unit) to zUG_HerolarAIReaper
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Unit Group - Add (Last created unit) to ReaperHerolarinHepsi
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Player Group - Add (Player((Integer A))) to ClanReaperPlayers
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Unit - Set the custom value of (Last created unit) to 0
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Set HeroCountReaper = (HeroCountReaper + 1)
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Else - Actions
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