- Joined
- Feb 1, 2009
- Messages
- 111
The unit has non-existant health or mana. In object editor Health has been set to 500000, min mana at 200 and max at 100000.
Basically, this is the trigger used to spawn the unit:
- Unit - Create 1 Backpack for Player[(Integer A)] at (Position of CreatedPlayerHero[(Integer A)]) facing Default building facing degrees
- Set CreatedPlayerBackpack[(Integer A)] = (Last created unit)
- Hero - Set CreatedPlayerBackpack[(Integer A)] Hero-level to 300, Hide level-up graphics
- Hero - Disable experience gain for (Last created unit)
- Unit - Set life of (Last created unit) to 99.00%
- Unit - Set mana of (Last created unit) to 99.00%
- Unit - Make CreatedPlayerBackpack[(Integer A)] Invulnerable