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Why Does it Replace [Unit] With 5 [Other Unit]s?

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Level 10
Joined
Jun 10, 2007
Messages
557
The following trigger spawns 5 Murloc Hunters instead of 1.

  • HeroSelectHunter
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Select Hero: Hunter
    • Actions
      • Unit - Replace (Triggering unit) with a Murloc Hunter using The new unit's max life and mana
Can anyone tell me why, and how to fix it? It is a hero, and has 5 "Proper Names" and 5 "Proper Name Strings" incase that matters, I dont think it does, but I thought it was an odd coincidence... Thanks in advance.
 
Level 10
Joined
Jun 10, 2007
Messages
557
Tried that, the following trigger spawns one of each type of hero (6).

  • HeroSelectHunter
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Select Hero: Hunter
    • Actions
      • Unit - Create 1 Murloc Hunter for (Triggering player) at (Position of (Casting unit)) facing 270.00 degrees
      • Unit - Remove (Triggering unit) from the game
This is starting to creep me out. o_O;;
 
Level 10
Joined
Jun 10, 2007
Messages
557
I dunno if that actually helped or not, but I did find a way to fix it... thanks.

EDIT: Okay, my editor is all screwy. I made a bunch of units, all with attacks, with those attacks enabled, with spells, etc., and when I tested it, they couldn't attack. Hell, the attack button wasn't even there. Their spell buttons weren't there either. Maybe I was hacked...? =S
 
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