Heya, I have a spell, when you use it the spell is removed and you gain a new spell. In other words, the spell is replaced.
But when this happens, almost all of the spells the hero have switch places, is there any way to prevent this? cuz I imagine that it'd be pretty annoying for the player.
The Hero have 7 spells (max) and Im using a simple trigger:
The Hero have 7 spells (max) and Im using a simple trigger:
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Create Light Ball
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Create Light Ball (Light Consumer)[Start]
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Actions
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Unit - Add Use Light Ball (Light Consumer) to (Triggering unit)
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Unit - Remove Create Light Ball (Light Consumer)[Start] from (Triggering unit)
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