- Joined
- Jun 12, 2007
- Messages
- 1,261
This trigger does not work for me:
-
For each (Integer A) from 1 to 8, do (Actions)
-

Loop - Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




((Player((Integer A))) slot status) Equal to Is playing
-
-



Then - Actions
-




Multiboard - Set the text for GameStats item in column 1, row ((Integer A) + 1) to (PlayerColor[(Integer A)] + (Name of (Player((Integer A)))))
-




Multiboard - Set the text for GameStats item in column 2, row ((Integer A) + 1) to (PlayerColor[7] + Alive)
-




Multiboard - Set the text for GameStats item in column 4, row ((Integer A) + 1) to (String(PlayerKills[(Player number of (Player((Integer A))))]))
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






PlayerRessurectsUnlimited Equal to False
-
-





Then - Actions
-






Multiboard - Set the text for GameStats item in column 5, row ((Integer A) + 1) to (String(PlayerRessurects[(Player number of (Player((Integer A))))]))
-
-





Else - Actions
-






Multiboard - Set the text for GameStats item in column 5, row (Player number of (Player((Integer A)))) to Unlimited
-
-
-
-



Else - Actions
-




Multiboard - Set the text for GameStats item in column 1, row (Player number of (Player((Integer A)))) to |cff949596N/A
-
-
-
-

