- Joined
- May 2, 2011
- Messages
- 1,351
Is it because my test map has fixed seed, or is it because the ability is coded that way?
to clarify the issue, consider the following cases:
I still havent tried many more variations, but there seem to be something wierd in here.
anyway, assuming this is deterministic, how should this be tackled? I am thinking of making a unit setting in the corner of the map, which casts this ability every random time (repeating random timer).
Ive got a better idea: when the Bast Master casts dark portal, I will create random pack from my own trigger. isnt that more neat? (lets hope trigger randomness is ok -.-!)
what do you think of the result? have I missed something about the ability behaviour? and if it is deterministic, is my solution ok? are there better solutions?
to clarify the issue, consider the following cases:
- Original Ability settings:
- 3 dooms, 1 fel
- 2 dooms, 3 fel
- 0 dooms, 4 fel
- Now Inverse the order of units, i.e. make the ability summon fel stalker, doom guards
- 3 fel stalkers, 1 doom
- 2 fel stalkers, 3 dooms
- 0 fel stalkers, 4 dooms
I still havent tried many more variations, but there seem to be something wierd in here.
Ive got a better idea: when the Bast Master casts dark portal, I will create random pack from my own trigger. isnt that more neat? (lets hope trigger randomness is ok -.-!)
what do you think of the result? have I missed something about the ability behaviour? and if it is deterministic, is my solution ok? are there better solutions?