As i see, the main disadvantage of my map in your oppinion is "OMFG high difficulty!!1". I can dissagree with you, I've tested it many times, and it IS completelly winnable. I can understand that when people try it first time White TD frustates them with it's hardness. But if you get how-to-build, it becomes very easy - one guy send me replay, where they get 40 lvl at impossible mode without even single leak(!)
When I started to create a new TD map (mostly, for me and my friends) I have a several purposes to:
- Make this TD unique, not just another one copy of Green TD or whatelse;
- This TD must be "HardCore", dislike of Green TD you can't just faceroll in keyboard and still win;
- Make teamwork as a must, make all players working, not just last defender.
I think, I made all of what I wanted by 99.9%. I've balanced it by solo and team tests in hard mode (in solo - tuned it so I can reach lvl 50 in hard with minimum/no leaks).
So, I appreciate and respect your oppinion, but atm i refuse to make cardinal balance changes - for the reasons i've described. This is well-balanced map (yes, I'm serious), and if I change it - it will be another TD!
As for:
Another Tower defense map that relates to a monstrous invasion that will harm innocents when they reach your home planet's portal.
- honestly, i'm not so good in lore-making, this isn't RPG, and I think lore - is not main part of TD maps - if you think you can make it better or any ideas about that - you're wellcome!