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White TD FINAL ULTIMATE v.3.66

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

White TD FINAL ULTIMATE v.3.66 (Map)

Reviews
21:18, 13th Mar 2011 ap0calypse: Rejected (until updated) The description must provide enough information about the map.

Moderator

M

Moderator

21:18, 13th Mar 2011
ap0calypse: Rejected (until updated)

The description must provide enough information about the map.
 
Level 1
Joined
Oct 16, 2009
Messages
4
I played it two times with a friend, both times died on lvl 30. Nice map I like the teamplay and layout. Difficulty is very high! I'd really like to see a playthrough replay ;)
4/5 nice map frustrating hard bosses
 
Level 2
Joined
Mar 3, 2011
Messages
38
@gg_2_you
Tried this the other day with my brother. After a couple of waves he needed a bathroom break, we didn't pause or anything cause even if he leaked some I was at the last position and could cover for him.
Now here's the thing... when he returned he found out the game had kicked him for being "afk" .. WTF?! That really ticked us off.

Shame on a TD that looks solid and fun. There are way too few good co-op TDs out there =P
But that made this map unplayable for us simply by an added trigger that is really not needed (we won't risk playing for hours just to have one of us getting randomly kicked for having a good defense and not building anything for a wave or two)

We would like to try your map.
So is there any command I can use to disable this 'feature'?
Otherwise I strongly suggest you disable it.

I will refrain from rating the map untill I've had the chance to try it properly... I feel I would give it an unjust low score atm.

Yours, ZapperGhandi

Edit: @gg_2_you
Thanks for the fast reply and clarification on how you want your map to be played!

..apparently I have to be a hive member for 10 days to rate a map, grrr ;)
 
Last edited:
Level 2
Joined
Mar 18, 2009
Messages
10
I made this trigger, cause i knew that people can just send all gold to last defender and do nothing - and thats will make terrifying disbalance. This trigger autokicks if player kills < level x 6. You can avoid this by pausing a game - or making towers for your brother. That trigger is made for main purpose: i want all players be important, not just last defender.
 
Level 30
Joined
Jul 31, 2010
Messages
5,258
Map Review

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Made by gg_2_you. Another Tower defense map that relates to a monstrous invasion that will harm innocents when they reach your home planet's portal.

White TD FINAL ULTIMATE v.365 (final release?)

Rating
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

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My complements for the Maker/s of the map's game.

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Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

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The game went well, but the difficulty, man! its like your drinking the whole milk factory! I mean I even tried using the easy version but there so damn hard, I tried it solo and I only reached level 15, please do re-balance your difficulty.

Playability

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I tried playing it with some people, but it just won't do, towers were confusing to build, so many workers that cost so much gold and they only build few towers? man you must come up with more changes.

Terrain

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A TD game doesn't need a good terrain, but I could make an exception with your work.

Managing

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You did well with your map, its just that there are some awkward and improper use of your TD, like the workers, just simply do only one worker for my suggestion, the towers, make them stronger! the basics is such a whelp in the beginning and some of the gold cost are too high, needs more work in my occasion.

Bug/s

None



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9/2072%D

Conditioned!
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Hope you can do better than before, Goodluck!
happy map-making!
 
Level 2
Joined
Mar 18, 2009
Messages
10
As i see, the main disadvantage of my map in your oppinion is "OMFG high difficulty!!1". I can dissagree with you, I've tested it many times, and it IS completelly winnable. I can understand that when people try it first time White TD frustates them with it's hardness. But if you get how-to-build, it becomes very easy - one guy send me replay, where they get 40 lvl at impossible mode without even single leak(!)
When I started to create a new TD map (mostly, for me and my friends) I have a several purposes to:
- Make this TD unique, not just another one copy of Green TD or whatelse;
- This TD must be "HardCore", dislike of Green TD you can't just faceroll in keyboard and still win;
- Make teamwork as a must, make all players working, not just last defender.

I think, I made all of what I wanted by 99.9%. I've balanced it by solo and team tests in hard mode (in solo - tuned it so I can reach lvl 50 in hard with minimum/no leaks).

So, I appreciate and respect your oppinion, but atm i refuse to make cardinal balance changes - for the reasons i've described. This is well-balanced map (yes, I'm serious), and if I change it - it will be another TD!

As for:
Another Tower defense map that relates to a monstrous invasion that will harm innocents when they reach your home planet's portal.
- honestly, i'm not so good in lore-making, this isn't RPG, and I think lore - is not main part of TD maps - if you think you can make it better or any ideas about that - you're wellcome!
 
Level 30
Joined
Jul 31, 2010
Messages
5,258
To me your map is still conditioned, but to others? lets see about that. because all of us had different types of opinions right? anyway about that lore, I wasn't talking about an RPG or any types of Lore if you ask me, its just an intro for my reviews about people's map that I decide to make a good description before getting on the observations, and everything can have a good short/quick storyline in some cases, well I guess we understand with each other and I hope you can do more! Good luck dude!
 
Level 2
Joined
Mar 18, 2009
Messages
10
I completely agree with you. There is no limit to perfection ofcourse, but
still, right now I just have no idea what else to improve: I've fixed all bugs I knew, and have tested that map version many times - it is winnable.
 
Level 30
Joined
Jul 31, 2010
Messages
5,258
oh improvements, okay let me start with some of a few tips in my occasion
  • Worker/Tower Maker/Builder - just make one worker with tons of towering tools on its disposal so players won't get confused on taking a good tower build.
  • Towers: Upgradable and Mechanics - Try making good tower ideas by effects or role, for an example poison tower, its slows the wave plus dps, if you want it to be stronger apply chaos or splash damage from it, and now for a upgrades, create a tower that will not be useless on its improvements in the game, example a cannon tower, its lvl1 damage would be (50-50) its next tier would be (100-120). like that and this is just a suggestion and don't ever make a tower that will be like this: lvl1=1-5 lvl2= 5-6 lvl3=6-6.
  • Others - if you want more unique way of making a tower defense, try looking other tower defense maps such as MAFA TD.Element TD, etc. there you can come up with great ideas and the better, your own.

well I hope this helps
 
Level 2
Joined
Mar 18, 2009
Messages
10
Yea, but builders with certain price was made as a "limitation" and don't allow players to get "cool big guns" right at the beginning for example. It's works like you get gold from each boss and you become eligable for a new builder and damage type to handle new stage. The same is in ele TD: you need to kill elemental boss to get new towers. There is no useless tower here, and all of them you need all the game long (ok maybe except arrow towers) A tips + commands should make no confusion about what to take (ofcourse if you know english a bit) but as someone mailed me "I like that you never knows what's hurt'em".

As about poison tower: DPS idea was already in my map but what do you think ? Everybody makes ONLY poison towers, and hell, it works, the rest of towers become useless.

There are in common 2 tower types here: slowng towers and DPS towers. As I saw already, a towers with good damage and slowing make any other tower useless.

Gold/builders+researches+towers is already well balanced, it's working fine and atm. I see no reason to broke it.

I like your idea to slow the whole pack, same idea I wanted to apply it to element towers - but how to realise it, and slow all pack by every projectile from multishoot? If you know, please tell me.
 
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