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Ah...ok, understood. The problem is that, the Blademaster has the animation "spin", and the other units doesn't. That's what the Whirlwind spell uses as effect.
You would have to make or requst a model with a simple anim added to it:
Attack Walk Stan Spin (or whatever it is)
Code:
The other option is to add these 2 triggers:
Events:
A unit sarts casting an ability
Conditions:
Ability is equal to bladestorm
Actions
Add Triggering unit to Unitgroup_variable
Trigger 2:
Code:
Events
Every .05 seconds
Conditions
Actions
Pick every unit in Unitgroup_variable and do actions:
Make picked unit face ((Facing of Picked unit) + 18)
Of course, it may look extremely bizarre or funny, and I'm not sure if the unit can move in that way, but there you have it. 2 options. Hope I helped!
--donut3.5--
i'm not sure, but maybe remove the animation tag "spin" from the Whirlwind spell's Spell Animations (or sthg like that, it's in the first or second line)
i'm not sure, but maybe remove the animation tag "spin" from the Whirlwind spell's Spell Animations (or sthg like that, it's in the first or second line)
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