🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
1. |c00ff0303 TEXT |r
2. |c000042ff TEXT |r
3. |c001ce6b9 TEXT |r
4. |c00540081 TEXT |r
5. |c00fffc01 TEXT |r
6. |c00feba0e TEXT |r
7. |c0020c000 TEXT |r
8. |c00e55bb0 TEXT |r
9. |c00959697 TEXT |r
10. |c007ebff1 TEXT |r
11. |c00106246 TEXT |r
12. |c004e2a04 TEXT |r
You could always extract the actual team-colour images from the MPQ... Not sure where they are (can't check, at school), but I believe it's under ReplaceableTextures.
Most, if not all of the player colour values can be assigned to regions.
As you can see, when you change the colour of the region its RGB values show in the area in the red outline. Use this feature to check the rest of the colours.
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