- Joined
- Jun 28, 2008
- Messages
- 776
Whats wrong with this trigger ?
I have no idea if this is going to work so if you know an easier way to
only show floating text to some players please tell me.
Thanks in advance.
-
Player Group - Pick every player in Player_Damage and do (Actions)
-
Loop - Actions
- Custom script: if ( GetLocalPlayer() == Player( GetEnumPlayer() ) ) then
- Floating Text - Create floating text that reads (String((Damage taken))) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (100.00%, 0.00%, 0.00%), and 20.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 120.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
- Custom script: end if
-
Loop - Actions
I have no idea if this is going to work so if you know an easier way to
only show floating text to some players please tell me.
Thanks in advance.