- Joined
- Nov 19, 2008
- Messages
- 11
Well i'm working on my maze map and i tested it, i spawned in the centre of the map not the check point
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Defeat
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Events
- Unit - A unit Dies
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Conditions
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And - All (Conditions) are true
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Conditions
- (Number of living Demon Hunter units owned by Player 1 (Red)) Equal to 0
- (Number of living Demon Hunter units owned by Player 2 (Blue)) Equal to 0
- (Number of living Demon Hunter units owned by Player 3 (Teal)) Equal to 0
- (Number of living Demon Hunter units owned by Player 4 (Purple)) Equal to 0
- (Number of living Demon Hunter units owned by Player 5 (Yellow)) Equal to 0
- (Number of living Demon Hunter units owned by Player 6 (Orange)) Equal to 0
- (Number of living Demon Hunter units owned by Player 7 (Green)) Equal to 0
- (Number of living Demon Hunter units owned by Player 8 (Pink)) Equal to 0
- (Number of living Demon Hunter units owned by Player 9 (Gray)) Equal to 0
- (Number of living Demon Hunter units owned by Player 10 (Light Blue)) Equal to 0
- (Number of living Demon Hunter units owned by Player 11 (Dark Green)) Equal to 0
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Conditions
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And - All (Conditions) are true
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- LifeCount Greater than or equal to 1
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Then - Actions
- Wait 1.00 seconds
- Hero - Instantly revive Demon Hunter 0001 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0006 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0029 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0030 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0032 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0034 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0036 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0038 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0039 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0040 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Hero - Instantly revive Demon Hunter 0041 <gen> at (Random point in LevelOn[lvl]), Hide revival graphics
- Set LifeCount = (LifeCount - 1)
- Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to LifeCount
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Else - Actions
- Game - Display to (All players) for 30.00 seconds the text: YOU LOSE!
- Trigger - Turn off (This trigger)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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lvls
- Events
- Conditions
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Actions
- Set LifeCount = 10
- Set lvl = 1
- Set LevelOn[1] = Start <gen>
- Set LevelOn[2] = Check Point1 <gen>
- Set LevelOn[3] = CheckPoint2 <gen>
- Set LevelOn[4] = CheckPoint3 <gen>