- Joined
- Jun 27, 2010
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- 2,710
I'm thinking about how to make a function that provides temporal visibility(to all) to that unit. The function happens only of specific event and die on specific event.
If I want a unit of player(not all units of player) to share visibility with all other players how should I do this? Should I make a visibility region that moves to his position every 0.10 seconds?
If I want a unit of player(not all units of player) to share visibility with all other players how should I do this? Should I make a visibility region that moves to his position every 0.10 seconds?