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What Is Your 4 Favorite Races? (Custom Races)

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Level 6
Joined
Sep 14, 2004
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153
What is your favorite races that you would like to see become playable in a map, like a new kind of map with new races. And choose 4 races please?
:arrow:
My races that I want to see become playable:
:arrow:
Trolls
Taurens
Pandas
Gnomes
:arrow:
What races you want?
 
Level 1
Joined
Oct 4, 2004
Messages
7
FOUR RACES!!!! I bet that'll that you quite a while to make...... anyway.... My favourite races?

First would be a Goblin race... (but that's My current project... so plz don't beat me to it)

2. VOIDWALKERS...a race of ghostly apparitions... wandering between the worlds.... could probably include Nether Drakes as well....

3. CORRUPTED FURBOLGS... ghastly mutant bears that breath toxic fumes.... maybe with a hero like the TOXIC AVENGER with the radioactive broomstick and all....

4. UMMMMMM..... Don't know..... maybe Demon like ENTS from the corrupted ancients.... Then again.... I thnk that there is a lot of models all ready provided for a race of Demons.... Yeh.... TAUREN.... but they'd have to have some weak units.... Tauren siblings?? Winged Tauren? The tauren spellcaster in the expansion set is probably the most useless spellcaster in the entire game.... I don't know.... But i guess you'll just do what you want to do anyway.... Woooopppsss.... I've written quite a bit.....HihIIhiHihIHiHIhiHihIHihIHii
 
Level 9
Joined
Aug 27, 2004
Messages
471
...

Chaos Rebels:

Rebels from the barrens that have caused much greif, after death they have come back as souls to terrorize the place of there death.
Heros:
Chaos Mage:
Low hp.
Ranged medium damage attack.
Spells:
Chaos bringer, revives one enemy dead unit as a ghost (50% transparency) the revived unit comes back with 125% of his maximum hp, attack speed, and mana, the revived unit lasts X seconds (10, 15, 20).

Chaos Bang: Launches a bolt of chaos energy stunnign the unit and causing the player to lose control of that unit forever. (180 second cooldown, not usable on heros or units above level X (2, 3, and 4)

Richous Heritage: Summons up From 1 to X ancient ghosts to combat enemies, ghosts last Y seconds. (X= 1,2,4 MAX) (y=15,20,30)

(Ultimate)Mourning souls: The Chaos mage releases souls to feast of flesh, the souls deal 20 damage a second and last X seconds, (8 seconds, 10 seconds, 15 seconds)
Use locust swarm with new model and dont return any hp.

Lord Of Chaos:
High hp.
large melee damage.
Spells:

Chaos blade!:
Swings his sword dealing X damage, has 10% chance of being fatal(fatality does not work on heros) also stuns for three seconds.
(100 damage, 130 damage, 175 damage)

Power of omni:
The Lord Of Chaos mutes his target stopping them from casting spells for ten seconds, after the ten second period the silenced unit becomes a becon for lord Omni, omni comes down and destroys everything around the target, trees, alllied units, your units, EVERYTHING(when casted the caster becomes incapable of moving till the spell finishes, it takes five seconds to cats, if at any point during the spell the caster loser over 50% of his hp at the time of the spells cast, the user is killed by omni, and the spell stops) (omni kills a radius of: 300, 400, 550)

Explosive rage:
The lord of chaos send out seeds of chaos, the seeds grow into duplicates, after nine seconds they explode dealing damage to everything in an area, they take X more damage then the caster.
(500%, 450%, 375%)

(ultimate) Transfusion:
The lord of chaos summons a soul and fuses with it to become one whole being, he gains 500 extra hp, 25 extra damage, 2 extra armor and 50% spell reuction.
Lasts 30 seconds.

Chaos General:
Medium Hp.
Medium Melee damage.
Spells:

Aura of chaos: Increased friendly regeneration by (1/2 y) and enemy regenerations by Y. Also decreases enemy armor by (effects general)(1/50) y)
(50, 100, 200)

Inset hatred: Increased units near the chaos generals attack rate by x and movement by x. (effects general)
(15,30,50)

Deadly foe: Has a chance to do X times normal damage AND an aditions Y.
(2,3,4)
(10,15,25)

(ultimate) Ultimate Chaos:
Creates four copies of the choas general that do 300% of his damage and take 1000% times the normal damage, when one is killed the chaos general loses 1/4 of his maximum hp.

Chaos Necromancer:
high hp.
VERY low damage.
Spells:

Torment the souls: The Chaos necromancer angers souls of the dead and they form a spirit beast, the beast is not controlable and has X hp and does Y dmage lasting Z seconds.
(500,750,1000)
(25,35,50)
(10,15,25)

Rise from wence though came: Revives four dead ally or enemy units with X% hp of there normal maximum.
(50,100,150)

Doomed to oblivion: Kills one allied unit and the Chaos Necromancer regains all lost mana points and X% of the dead untis hp.
(20,25,40)

(untimate) Blinding sorrow: the chaos necromancer fills his targets head with grief, this paralizes them and does 10 damage a second for 20 seconds.

Oh i almost forgot units:

Chaos Swordsmen:
moderate hp
low damage.

Death Rider:
low hp
High damage.

Soul of Omni:
VERY low hp.
0 damage
Spell: Permenant invisability.
Mind takeover, takes a units body and mind.

Chaos Soldier:
Medium hp
Medium Damage
Spell: Evasive Manover Alpha: Avoids attack 10% of the time.
Counterattack Manover Alpha: When triken, this unit instantly conterattacks dealing 50% of the damage delt back to the attacking unit.

Chaos Leader:
High hp.
Medium damage.
Spell: Influence the troops: All chaos soldiers and chaos archers near this unit gain a 15% attack and +3 armor bonus.

Chaos Archer
Low hp
Medium ranged damage
Spell: Retaliation maover alpha: Instantly kills any attacking unit with less than 50 remaining hp, else does nothing.

Chaos Death Bringer:
low hp
low ranged damage
Spell: Revive the fallen: Revives ALL fallen Death riders in the area when this unit dies, the death riders have 10% hp and when they die are can not be brought back a second time.

Chaos SpellWeaver:
VERY low hp
VERY low ranged damage
Spell:Consistant damage: This unit always get an extra 25 damage bonus every attack.
Spell Weave: Creates an insnaring robe that binds a unit for three seconds.
Hand of omni: This unit kills himself and a targeted unit takes 75% of his maximum hp (cannot target heros)

Upgardes:
Attack upgrade: Increases atatck
Defensive upgarde: Increases Defense

Spell upgrades:
Hand of omni: 500 gold 125 lumber.

Spell weave: 450 gold 0 lumber

Consistant damage: 450 gold 50 lumber.

I know this isint much data, but its enough for a megar starting race, more info on them later when i get ideas.
Sry but another 3 races would drive me mental atm.
-modeler.
 
Level 9
Joined
Aug 27, 2004
Messages
471
....

Heres another:

Biogenetic Researchers:

Heros:

Biogenetic Spider:
Medium hp.
Merdium ranged damage(low range)

Biogenect Cells: The biogenetic Spider's cells reproduce at an uncany rate, increases hit point regeneraton and mana regeneration by X%.
(35,50,85)

Bio Sting: Every attack the biogenetic spider preforms poisons the unit dealing X damage a second for Y seconds.
(2,4,6)
(1,2,3)

Copy: Duplicates a targeted unit using a biocell causing the copy to be deformed, the copy has 70% of his counterparts hp and X damage less.
(10,5,+3)

(ultimate)Poison Web: The biogenetic Spider throws a poisonous web at a target, the target cannot move and takes 30 damage a second for 5 seconds, the unit takes ten damage a secon for 15 seconds after the web disapates.

Bio Human:
low hp
HIGH melee damage.

Spells:

Hostile Takeover: The Bio Human releases cells in a X area for Y seconds, if a unit enters the area, cells freeze him until the area disaperars, frozen units take 8 damage for 7 seconds, if the unit dies under effect a Bio Cell is spawned.
(350,450,600)
(3,4,5)

Berserk Cells: The Bio Human's cells have a x% chance of going berserk every three seconds, when the Bio Human goes berserk he deals y% more damage for 30 seconds, any units he kills while berserk become Bio Cells.
(3,4,5)
(7,8,9)

Infection: every attack the Bio Human preforms has a 20% chance to infect a unit with Bio Cells, if the unit dies while under the Bio Cell effect, a bio Cell spawns.

Bio Explosion: The Bio Human releases twenty waves of poison, they deal ten damage every second as they pass over a unit, they are very slow and last twelve seconds, when the time is up the waves spawn a biocell for each wave, the biocells last twelve seconds.

Bio Demon:
medium hp.
medium melee damage.

Bio aura: All none-hero non-enemy units near this hero get infected with bio-cells, when they die a biocell spawns with X% of its normal hp and X% of its normal damage.
(5,10,15)

Demon Blood: The biodemon throws some of his blood at a target, the Bio Demons cells are drawn to the blood and devour the unit, dealing % damage per second over Y seconds.
(10,12,15)
(8,10,12)

Bio Genetic Failure: The biodemon takes a unit and eats it, after three seconds the biodemon spits him out, the unit takes X damage.
(100,135,150)

Bio Hazard: Launches A huge mass of biocells at a target, the target dies instantly and twelve biocells spawn, the biocells last 30 seconds, and have 150% of the normal stats.
(cannot target heros)

Scientist:
medium hp.
low ranged damage.

Spells:

Bio Storm: Throws biocells all around a X area, if it hits an enemy unit, they gain 50 hp, if it hits an enemy they lsoe 50 hp, fires Y shots.
(350,500,750)
(5,7,9)

Bio cloud: The scientist throws a massive cloud of bio cells at a target in an area of 500. Any unit in the cloud loses 5 armor and take 50% more damage. The cloud lasts x seconds.
(7,8,10)

Shoot: Takes a gun from his pocket and shoots a foe dealing X damage.
(100,135,175)

Machine gun: The scientist takes out his machinegun and fire one hundred and fifty shots dealing 2 damaeg a shot.

Units:

Bio Zombie:
low hp
low melee damage
Spells: bio retaliation: Any unit in an area of 100 takes 1 damage a second.

Bio wolf:
medium hp
low melee damage
Spells: Bio retaliation: Any unit in an area of 100 takes 1 damage a second.

Bio cell(summoned unit)
125 hp
7 damage
Spell: Bio Retaliatiob: Any unit in an area of 100 takes 1 damage a second.

Bio Stalker
low hp
medium ranged damage
Spells: Bio retaliation: Any unit in an area of 100 takes 1 damage a second.

Researcher:
low hp
low ranged damage
spells: Bio reconstruction: Summons one biocell.

Half Human Bio Cyborg:
High hp
High melee attack
Spells: Cyber shot: Deals thirty damage extra 15% of the time.

Bio Monster:
medium hp
medium melee attack
Spells: Abomination Of Flesh: Every three attacks this unit regenerates by 50 hp.

Half Demon Bio Cyborg:
VERY high hp
medium ranged attack
Spells: Countdown: This units bio structure is falty, it will die after three minutes.

(side note: Bio retaliation only damages enemies)

Upgrades:
Bio Retaliation: 700 gold 130
Bio mutation: upgrades armor
Bio genetic Alteration: Upgardes damage
Bio Cell research: Increases biocell's attack by 5 armor by 1 and hp by 75.

I know i know not everything is here, but it's original.
 
Level 13
Joined
Aug 20, 2004
Messages
1,329
hmm

im making an illithid/underdark race with minotaurs, illithids, and bebiliths

of course, the bebilith is big enough to hit air anyway :wink:
 
Level 2
Joined
Sep 25, 2004
Messages
18
how about um
  • critters: like frog and deer
    plant thingys: like vines and stuff
    flying stuff: a race with only flying units
    golems: golems and stuff probly have trouble with flying unit here flying golem just dosent sound right
 
Level 9
Joined
Aug 27, 2004
Messages
471
...

The Lich King's Army:

Heros:

Lich king:
low hp
medium ranged damage.

Spells:

Frost Wave: Fires a wave of frost in a line, any unit hit by the frost is frozen for five seconds, each wave deals X damage, also lowers target armor by Y.
(60,90,130)
(1,2,3)

Blazing Frost: Summons a pillar of ice, the ice is so cold it actualy feels hot, the targets skin will slowly peel off, the target cannot move and takes 20 damage a second for X seconds, if the unit dies it spawns a Skeleton Lich.
(5,,7.5,12)

Lich king's influence: The lich king's influence on his lesser lichers is great, they gain X damage and decreases attack speed by Y permenantly.
(7,12,15)
(.25,.50,.75)

(ultimate) Frost And Pain: The lich releases seventy bolts of frost around him, each frost bolt does 4 damage, each time a unit takes damage he is slowed by 0.10% (stacks)

Banshee Queen:
medium hp
medium melee damage

Spells:

Eye of nobella: Stuns a unit for X secconds and deals 50 damage.
(5,7,9)

Transform: The Banshe Queen takes one unti over and murges with it:
I.E.
Chaos Type + Banshee Queen = Chaos Queen. Also increases a variable amount of stats depending on the takeover. lasts X second.
(20,25,30)

Grave of the banshee queen: Has a X% chance to revive after seven seconds of death.

Banshee Shreik: The banshee Queen shreiks dealing 205 damage to all units near her pushing them backwards and stunning them for three seconds, if a unit dies under the effect the banshee gets a bonus +10 hp regeneration for three seconds (does not stack)

Frozen Commander:
high hp
meium melee damage

Spells:

Commanding Air: All units around this one gain increased movement and attack speed increases from X% to Y%. The random number lasts the remainder of the game.
(10,15,25)
(45,55,65)

His pet...: The liches favourite pet, the frost worm is shot of of this units first in a line dealing X damage to any unit it happens to pass by.
(95,120,155)

Anger of existance: This units anger that there are peopel outside the liches command drives him at a relentless pace, he has a 5% chance every X seconds to deal Y damage to all units around him.
(8,6,4)
(75,100,125)

(ultimate) Suprize vist: The lich king comes down from the heavens and stikes four random units dealing 300 damage to each of them, he then heals the Frozen Command by 1/8the overall damage delt to the four units.

Grath'r:
high hp
low ranged damage

Spells:

Bloodline: Grath'rs bloodline, half lich, half orc, had given him the ability to soften the blows of any non-hero unit. Sofens blows by X damage.
(5,10,15)

Instant counter: Grath'r instantly counters any blow he takes dealing X% back to the attacking unit.
(15,25,40)

Quadrouple Damage: This attack takes the last amount of damage delt by Grath'r and quadrouples it, however this has a 50% chance of doing X damage to you also. (not a critical-blow type move, its an attack)
(125,115,100)

(ultimate)Double Sided Di: This units training in both the orcish and lich arts is extensive, first Grath'r spins around dealing 125 damage a second for two secnds, next he slams the grounf dealing 30 damage and stunnign all units near him.

Units:

Skeleton Lich(summon unit):
low hp
low damage
Spell: timed life: this unit has a timed life, when it expires this unit explodes freezing all units near for 10 seconds slowing them by 50%.

Shadow Lich:
medium hp
low damage

Mind Controled elf:
medium hp
medium ranged damage
spell: Mind control: this unit will gain the power to spread the lich kings mind control, he can mind control one unit at a time (lasts 20 seconds)

Frost Banshee:
low hp
medium ranged damage
Spell: fuse with the queen (requires banshee queen)
adds +2 to all the banshee queens stast (usable 5 times max and kills banshee that used it)

Spiderling:
VERY low hp
low melee damage
Spell: Spawn: When this unit dies two duplicates are made, the duplicates last 15 seconds, this can continute for a very long time, the original is not a summoned unit or timed.)

Death Knight:
High hp
Medium-high melee damage
Spell: Death coil: Heals a fellow lich unit for 50 hp or damages an enemy by 50 hp.

Lich Spearthrower:
medium-low hp
medium ranged damage

Dead Prophet:
low hp
low damage
Spell: Foresight: avoids 50% of all attacks, when this unit avoids attacks he moves and atatcks faster for 2 seconds.

Upgrades:
Foresight - 150 gold 150 wood
Death Coil: 300 gold 150 wood.

Small, again but i especialy like this race ';,.,;'
 
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