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Chaos Rebels:
Rebels from the barrens that have caused much greif, after death they have come back as souls to terrorize the place of there death.
Heros:
Chaos Mage:
Low hp.
Ranged medium damage attack.
Spells:
Chaos bringer, revives one enemy dead unit as a ghost (50% transparency) the revived unit comes back with 125% of his maximum hp, attack speed, and mana, the revived unit lasts X seconds (10, 15, 20).
Chaos Bang: Launches a bolt of chaos energy stunnign the unit and causing the player to lose control of that unit forever. (180 second cooldown, not usable on heros or units above level X (2, 3, and 4)
Richous Heritage: Summons up From 1 to X ancient ghosts to combat enemies, ghosts last Y seconds. (X= 1,2,4 MAX) (y=15,20,30)
(Ultimate)Mourning souls: The Chaos mage releases souls to feast of flesh, the souls deal 20 damage a second and last X seconds, (8 seconds, 10 seconds, 15 seconds)
Use locust swarm with new model and dont return any hp.
Lord Of Chaos:
High hp.
large melee damage.
Spells:
Chaos blade!:
Swings his sword dealing X damage, has 10% chance of being fatal(fatality does not work on heros) also stuns for three seconds.
(100 damage, 130 damage, 175 damage)
Power of omni:
The Lord Of Chaos mutes his target stopping them from casting spells for ten seconds, after the ten second period the silenced unit becomes a becon for lord Omni, omni comes down and destroys everything around the target, trees, alllied units, your units, EVERYTHING(when casted the caster becomes incapable of moving till the spell finishes, it takes five seconds to cats, if at any point during the spell the caster loser over 50% of his hp at the time of the spells cast, the user is killed by omni, and the spell stops) (omni kills a radius of: 300, 400, 550)
Explosive rage:
The lord of chaos send out seeds of chaos, the seeds grow into duplicates, after nine seconds they explode dealing damage to everything in an area, they take X more damage then the caster.
(500%, 450%, 375%)
(ultimate) Transfusion:
The lord of chaos summons a soul and fuses with it to become one whole being, he gains 500 extra hp, 25 extra damage, 2 extra armor and 50% spell reuction.
Lasts 30 seconds.
Chaos General:
Medium Hp.
Medium Melee damage.
Spells:
Aura of chaos: Increased friendly regeneration by (1/2 y) and enemy regenerations by Y. Also decreases enemy armor by (effects general)(1/50) y)
(50, 100, 200)
Inset hatred: Increased units near the chaos generals attack rate by x and movement by x. (effects general)
(15,30,50)
Deadly foe: Has a chance to do X times normal damage AND an aditions Y.
(2,3,4)
(10,15,25)
(ultimate) Ultimate Chaos:
Creates four copies of the choas general that do 300% of his damage and take 1000% times the normal damage, when one is killed the chaos general loses 1/4 of his maximum hp.
Chaos Necromancer:
high hp.
VERY low damage.
Spells:
Torment the souls: The Chaos necromancer angers souls of the dead and they form a spirit beast, the beast is not controlable and has X hp and does Y dmage lasting Z seconds.
(500,750,1000)
(25,35,50)
(10,15,25)
Rise from wence though came: Revives four dead ally or enemy units with X% hp of there normal maximum.
(50,100,150)
Doomed to oblivion: Kills one allied unit and the Chaos Necromancer regains all lost mana points and X% of the dead untis hp.
(20,25,40)
(untimate) Blinding sorrow: the chaos necromancer fills his targets head with grief, this paralizes them and does 10 damage a second for 20 seconds.
Oh i almost forgot units:
Chaos Swordsmen:
moderate hp
low damage.
Death Rider:
low hp
High damage.
Soul of Omni:
VERY low hp.
0 damage
Spell: Permenant invisability.
Mind takeover, takes a units body and mind.
Chaos Soldier:
Medium hp
Medium Damage
Spell: Evasive Manover Alpha: Avoids attack 10% of the time.
Counterattack Manover Alpha: When triken, this unit instantly conterattacks dealing 50% of the damage delt back to the attacking unit.
Chaos Leader:
High hp.
Medium damage.
Spell: Influence the troops: All chaos soldiers and chaos archers near this unit gain a 15% attack and +3 armor bonus.
Chaos Archer
Low hp
Medium ranged damage
Spell: Retaliation maover alpha: Instantly kills any attacking unit with less than 50 remaining hp, else does nothing.
Chaos Death Bringer:
low hp
low ranged damage
Spell: Revive the fallen: Revives ALL fallen Death riders in the area when this unit dies, the death riders have 10% hp and when they die are can not be brought back a second time.
Chaos SpellWeaver:
VERY low hp
VERY low ranged damage
Spell:Consistant damage: This unit always get an extra 25 damage bonus every attack.
Spell Weave: Creates an insnaring robe that binds a unit for three seconds.
Hand of omni: This unit kills himself and a targeted unit takes 75% of his maximum hp (cannot target heros)
Upgardes:
Attack upgrade: Increases atatck
Defensive upgarde: Increases Defense
Spell upgrades:
Hand of omni: 500 gold 125 lumber.
Spell weave: 450 gold 0 lumber
Consistant damage: 450 gold 50 lumber.
I know this isint much data, but its enough for a megar starting race, more info on them later when i get ideas.
Sry but another 3 races would drive me mental atm.
-modeler.