• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

what is wrong?

Status
Not open for further replies.
Level 5
Joined
Jan 13, 2008
Messages
96
Hello...I`m trying to make spells for an map and i`m using dummies. I did a dummy with frost nova explosion and when dummy is gone an little ice block is still on the ``earth``... I used custome script: call RemoveLocation (udg_Temp_Point) and call RemoveLocation (udg_Temp_Point2)... first is position of casting unit, and Temp_Point2 is Temp_Point offset by 256 towards 0.00 degrees. What can i do to remove that :(? This is the map and the trigger...
 

Attachments

  • Probl.w3x
    16.8 KB · Views: 56
Level 37
Joined
Mar 6, 2006
Messages
9,243
Expiration Timer kills units . it's animation will stil
Use Timer of 1 second and Remove the Unit so no thing stays after it

Use an expiration timer to delay the destroying of the effect. Adjust Art - Death time so that the death aimation has enough time to play. Set death type to Can't raise, does not decay so the unit is removed automatically after Art - Death time.
 
Status
Not open for further replies.
Top