Hello...I`m trying to make spells for an map and i`m using dummies. I did a dummy with frost nova explosion and when dummy is gone an little ice block is still on the ``earth``... I used custome script: call RemoveLocation (udg_Temp_Point) and call RemoveLocation (udg_Temp_Point2)... first is position of casting unit, and Temp_Point2 is Temp_Point offset by 256 towards 0.00 degrees. What can i do to remove that
? This is the map and the trigger...