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what is wrong?

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Hello...I`m trying to make spells for an map and i`m using dummies. I did a dummy with frost nova explosion and when dummy is gone an little ice block is still on the ``earth``... I used custome script: call RemoveLocation (udg_Temp_Point) and call RemoveLocation (udg_Temp_Point2)... first is position of casting unit, and Temp_Point2 is Temp_Point offset by 256 towards 0.00 degrees. What can i do to remove that :(? This is the map and the trigger...
 

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  • Probl.w3x
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Level 37
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Mar 6, 2006
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Expiration Timer kills units . it's animation will stil
Use Timer of 1 second and Remove the Unit so no thing stays after it

Use an expiration timer to delay the destroying of the effect. Adjust Art - Death time so that the death aimation has enough time to play. Set death type to Can't raise, does not decay so the unit is removed automatically after Art - Death time.
 
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