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what is trigger to rain in specific region?

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You have to add an event for it to work. Daffa was just giving an example.

The "event" in the trigger determines when the actions are executed. Without an event, they will never be executed.

Let's add a simple event to make the trigger fire:
  • Rain
    • Events
      • Time - Elapsed time equal to 0.00 seconds
    • Conditions
    • Actions
    • Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
    • Environment - Turn (Last created weather effect) On
Now it should create rain after 0.00 seconds have expired (which is essentially when the game starts). You can replace (Playable map area) with the region you want to add a weather effect over. If you don't want to use the default regions, you can go to "Layer -> Region Palette" and make your own. Good luck!
 
You have to add an event for it to work. Daffa was just giving an example.
Thanks for telling him before I do it.

The "event" in the trigger determines when the actions are executed. Without an event, they will never be executed.
You forgot to mention about calling function from another trigger and using Run Trigger function.
Those 2 will still make the called function/trigger to run.
 
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what will be triger for revive a hero from player 6 to 10 at a particular region and lock camera when he revives
(p.s) please show complete triger as i am completly neew:goblin_wtf:

You should probably create a new thread for different problems.

Anyways, it would be best to use a timer, but here's something simple to give you the idea.

  • Basic Revive
    • Events
      • Unit - A unit owned by Player 6 (Orange) Dies
      • Unit - A unit owned by Player 7 (Green) Dies
      • Unit - A unit owned by Player 8 (Pink) Dies
      • Unit - A unit owned by Player 9 (Gray) Dies
      • Unit - A unit owned by Player 10 (Light Blue) Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Wait 5.00 seconds
      • Hero - Instantly revive (Triggering unit) at (Center of (Playable map area)), Show revival graphics
      • Camera - Lock camera target for (Triggering player) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
Check the spells section for some revive systems if you want something better.
 
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