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What Editor are you using???

What Editor are you using???

  • WE Unlimited

    Votes: 0 0.0%
  • Zephirs

    Votes: 0 0.0%
  • We enhanced

    Votes: 0 0.0%

  • Total voters
    121
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Level 1
Joined
Jun 12, 2004
Messages
5
WE Unlimited Features
Removed doodad/item/unit limits
Up to 16 different tiles
90 degree cliffs using the raise/lower tool
Extended map size and map height limits
Extended object editor limits
Extended gameplay constants limits
Clearer object editor arrangement
Enabled hidden units, doodads and spells
Added hidden icons, textures and models
Build all doodads on cliffs and on water
Custom minimap preview pictures
Custom ingame minimap pictures
Custom loading screens and diashow screens
AMAI and Commander included
Enabled hidden trigger functions
Added many completely new trigger functions
Access unit stats via triggers
Enabled move speed higher than 400
Included custom dynamic light sources
Spell enhancer for trigger enhanced spells
Included hero glow pack
Made tree models available for units
Included local files patch
Included map protector
Premade interface icon patterns
Include custom fade filters
Include custom sky textures
Automatic bmp/jpg/tga to blp conversion
Fixed dos name bug in the WE
Enabled Blizzard debug mode
Added dummyspells and dummyitems
Added a morph unit trigger action
Added wait for event actions
Built in dialog engine
Built in leaderboard engine
Built in third person camera system
Built in arrow key control
Password hero save trigger
Built in voting engine
Cubic spline camera triggers
Built in multiple choice system
Built in hero selection system
Removed tileset limitations
Removed melee/campaign categories
Unlimited doodad scaling and rotation
Made all tiles buildable
Import/export layers and triggers
Combine object editor data
Multiselect import manager
Optimize map size option
Listfiles for all mpqs
Multiboard progress bar triggers
Lots of additional stuff
 
Level 21
Joined
Feb 14, 2004
Messages
3,311
WE Unlimited offers many useful features. But you don't just install it and then open up normal WE. You should open up WEU Enhancer and open your map with it and tick the extra features you want. These include " Use Advanced triggers " , " Add Hero glow " , " Use Advanced upgrades " etc.
They will of course increase the size of your map by up to 2MB but its worth it. WE Can't read the new features added by WEU Enhancer so you got to use WE Unlimited to open the enhanced map for work. Remember!
 
Level 3
Joined
May 7, 2004
Messages
70
WE Unlimited is a great program, I will admit. But it does have its downfalls. I have noticed a few things that are either inconvenient or just plain buggy, like raising land. When raising land to its highest limit (this can also be done in normal WE), a large 'hole' will develop at the hill's peak. Another thing is that when you save a map with custom WEU triggers, it can't be opened in normal WE anymore, which prevents other people without WEU from learning from that particular map, as Blizzard's WE recommends. There are a few other things that make me choose the normal WE over WEU, which I won't list. But, all in all, I would have to say Blizzard's World Editor is the best. It may have less features, but it sure is better quality than any other.

-Edit-

By the way, Sdga, you're trying to make WEU sound better than it actually is. Here are a few things you messed up on:

"Removed doodad/item/unit limits" would include "Unlimited doodad scaling and rotation"

"Optimize map size option " is the same thing as "Extended map size and map height limits"

"Removed tileset limitations " would also include "Made all tiles buildable"

A few things that you can do with the normal editor...

Built in dialog engine (?) What's that supposed to mean? WC3 World Editor has its own dialog engine...

Built in leaderboard engine (Leaderboards are already there, and easy to use...)
Built in third person camera system (Game Camera)
Built in arrow key control (Keyboard Events)

Added wait for event actions (This can be achieved with the use of variables and the "Wait" action.)

Made tree models available for units (Art - Model File - (Lordaeron Summer)"Lordaeron Summer Tree Wall")

Custom loading screens and diashow screens (All this requres is a custom blp file, nothing new.)

Custom minimap preview pictures (Can be done with an MPQ editor.)

Build all doodads on cliffs and on water (Can be changed in the doodad/destructibe properties.)

These are just some of the things that don't even need WEU to do, though WEU just makes it a -bit- more convenient. Don't try to make it sound better than it really is.
 
Level 1
Joined
Aug 5, 2004
Messages
1
Ignore Jarin.

This is the best warcraft 3 editing enhancor I have ever seen.

Almost all the features I have thought about while making maps are there, "Do action and action" for example. Excellent work, and the obsolete functions included have saved me a ton of trouble.

I look forward to using the myriad of features.
 
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