- Joined
- Jun 10, 2007
- Messages
- 46
So there's several maps I've made by this point, and in each one, they have a tendency to crash after a certain amount of time, with Access Violation code 0xC0000005 by accessing memory at 0x0000000C.
SO what I want to know is, what types of things are prone to causing these sorts of errors, and how would I correct them?
I'm using mostly GUI in my maps, with Custom-Script-inserted JASS for leak clean-up (which I have done meticulously, BTW) and have only imported a few texture files to add terrain types.
EDIT: According to my programming professors, the fact that the memory is trying to access location 12 in memory (Which is very clearly outside the allowed range of memory allocation/reference on unix systems with an OS) is significant. So if there's certain pitfalls regarding memory leaks/clean up that people might not be aware of, that might be good to reference.
SO what I want to know is, what types of things are prone to causing these sorts of errors, and how would I correct them?
I'm using mostly GUI in my maps, with Custom-Script-inserted JASS for leak clean-up (which I have done meticulously, BTW) and have only imported a few texture files to add terrain types.
EDIT: According to my programming professors, the fact that the memory is trying to access location 12 in memory (Which is very clearly outside the allowed range of memory allocation/reference on unix systems with an OS) is significant. So if there's certain pitfalls regarding memory leaks/clean up that people might not be aware of, that might be good to reference.