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WEIRD PROBLEM AHH

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Level 3
Joined
Apr 11, 2005
Messages
29
problem9lz.jpg


I created a game cache and attempted to make a submap system in my custom map.

When I tested it out, this is what I got.

*stab eyes with fork*

The bottom is neon green
The mouse pointer turns into a night elf pointer (when it should be humans)
Also my unused workers icon turns into an axe thing..
(Ignore the scribbled red mark)

double you tee eff mayte!
 
Level 6
Joined
Mar 25, 2005
Messages
304
Well first of all I hope u mean by submap like a campaign. Game Caches should not be used in a single map. Please give more detailed explanation of what you did exactly, I need to understand whats going on to help you, other than just a paniced AHHHHH. Thx
-Blue
 
Level 5
Joined
Sep 22, 2004
Messages
98
ok you must of deleted your outline,changed the icon, and changed the pointer

Did you go to advanced and then go to gameplay interface or something like that???

Becuase if you did, all that up there is what you have done but you can fix the broken ones by right clicking and then click restore to defualt on the ones that are changed.

Hope this helps
 
Level 3
Joined
Apr 11, 2005
Messages
29
no the gameplay constants were not tampered with.

I have alleviated the problem.
I removed every trigger with respect to game cache and opening a new map.

I had copied and pasted Darky27's triggers in RotD for submapping (cemetary place) but I disabled them which seems to be the problem...
(this same problem also occured on the RotD prologue which was parody'd and had sheep in it, u know the hidden one)

SO i deleted them, including my own game cache triggers/variables...ugh

Basically I am at that point where I cry out into the distance, "How do you Submap!!!"
 
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