- Joined
- Jun 10, 2004
- Messages
- 162
Basically, this thread is for the intelligent discussion of any changes that need to be made to the World Editor in future patches. This includes bug fixes that are needed, new events, conditions, actions, better interface, object editor changes, etc that would make the WE better, more acessible, or more flexible. Hopefully, we can use this thread as an archive so someone can send this information to Blizzard and make our ideas a reality. If this thread is very useful (or potentially very useful) I request a sticky for it. Here's my thoughts:
-Terrain Editor:
1. A higher tile point limit so we can implement more varied terrain in our maps.
2. The removal of the base terrain exclusive conditions on certain types of tiles (the red boxes).
-Object Editor:
1. Increase the base speed cap for units so they can move as fast as some of the faster missiles used for spells.
2. More spells (don't have to be used in game but are there for variety).
-Trigger Editor:
1. Unit takes damaged/is damaged event needs to be added to generic/player owned unit events. (Only in specific unit as of now.)
2. The addition of "unit has ability" condition. (Remove the need to use the indirect method mentioned in Daelin's spell tutorial.)
3. The addition of damaging unit and damaged unit to various unit conditions. (If not there already.)
4. The addition of set damage functions to all math based actions. (Allow for a system that makes it possible for certain creatures to be resistant or weak to certain types of spells such as fire spells.)
-Terrain Editor:
1. A higher tile point limit so we can implement more varied terrain in our maps.
2. The removal of the base terrain exclusive conditions on certain types of tiles (the red boxes).
-Object Editor:
1. Increase the base speed cap for units so they can move as fast as some of the faster missiles used for spells.
2. More spells (don't have to be used in game but are there for variety).
-Trigger Editor:
1. Unit takes damaged/is damaged event needs to be added to generic/player owned unit events. (Only in specific unit as of now.)
2. The addition of "unit has ability" condition. (Remove the need to use the indirect method mentioned in Daelin's spell tutorial.)
3. The addition of damaging unit and damaged unit to various unit conditions. (If not there already.)
4. The addition of set damage functions to all math based actions. (Allow for a system that makes it possible for certain creatures to be resistant or weak to certain types of spells such as fire spells.)