- Joined
- Dec 25, 2018
- Messages
- 110
Whenever someone quits from Scoreboard screen or alr+f4 game seems to crash (without giving error, just freezes on black screen)
I am pretty sure I am removing every leak from unit/player groups, special effect and location.
What else should I look for?
Things that I have in my map but unsure if they might be a problem:
1.
I have a trigger that runs every 0.3 seconds, it picks every character from unit group and does actions:
2.Tons of wait functions, mostly not in spells. If they are inside spell I made sure to use local caster.
3. 4 triggers that run every 0.3 seconds based on Max, Cur integers. I made sure they are turned off whenever they are not used.
4.
I am pretty sure I am removing every leak from unit/player groups, special effect and location.
What else should I look for?
Things that I have in my map but unsure if they might be a problem:
1.
I have a trigger that runs every 0.3 seconds, it picks every character from unit group and does actions:
-
Unit Group - Pick every unit in Heroes and do (Actions)
2.Tons of wait functions, mostly not in spells. If they are inside spell I made sure to use local caster.
3. 4 triggers that run every 0.3 seconds based on Max, Cur integers. I made sure they are turned off whenever they are not used.
4.
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Player Group - Pick every player in Watchers and do (Actions)
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Loop - Actions
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Set Player = (Picked player)
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Custom script: if GetLocalPlayer() == udg_Player then
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Custom script: call StartSound(gg_snd_Hint)
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Custom script: endif
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