• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Solved] Wave System

Level 3
Joined
Oct 19, 2014
Messages
32
Hey, so im making defense lot similar to LegionTD and HellhaltTD in terms of enemy waves, meaning the waves are huge, its all working kinda fine, except from time to time, the amount of units spawned doesnt equal to how many it should be. Im using For Each Integer, so i assume that will be the problem, but i since the units are spawning and walking towards you, i dont need to spawn 300 units at once. There is the first wave in image
1763381377350.png


The second For each, is for the mid player, to have more spawns, its sort of the "hard lane". It usually goes all right, but like once in a 6-7 waves, the amount of units just doesnt equal, sometimes it spawns only few of them. The trigger is basicly the same for each wave. only different numbes.
 
Ooh.. So, since rerolling the units you can build, is using aswell the Integer A, does that mean, when the wave is spawning, and i reroll my units during that time, it will ruin the trigger? Im gonna go change it, and test it out. Thank you.
 
Back
Top