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Warp in units only on creep?

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Level 10
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Nov 5, 2008
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You tried modifying the Power User Behaviour field of the Warpable ability?

Yes, but there seems to be no way to make it work on creep. I thought this one was supposed to be easy..

Hm.. Any more ideas?

The thought is that the zerg player can "shape the story" of my map by placing certain objects and units on creep via the super warp in ability. But if the zerg player can spawn stuff everywhere, things get really messy and unfair.
 
Level 22
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Just an idea, you could make the behavior about warping added to every Zerg structure you want including creep tumor, since they are on creep anyway. It will be based on structures but in this way will be on creep too.

Or you could use a build ability like build zerg structures taking that one as it requires creep and making the build times 0 for the specific units you will warp and just adding a Warp In visual/actor/model whatever at the time of its placement or training.
 
Level 10
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Just an idea, you could make the behavior about warping added to every Zerg structure you want including creep tumor, since they are on creep anyway. It will be based on structures but in this way will be on creep too.

This sounds like a really good idea. I try to remove the blue powerfield acor/effect/model that surronds a pylon. If I add it to a creep tumor it looks weird if there is a blue circle around the creep. The creep itself should be enough to function like an indicator of where units can be "warped in."

Anyone knows where to remove the blue powerfield of the "Pylon - Power source" behaviour?
 
Level 10
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Nov 5, 2008
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Creep tumors can only be placed on creep. Nothing in the ability "creep tumor build" or on the creep tumor itself seems to restrict it to be placeable only on creep. I will try to add the creep tumor restriction to other units, to make them require creep to be warped in upon.

Anyone knows how creep tumors are restricted to only creep?
 
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