Hello,
the tutorial was simple, but there were some things that made no sense to me:
Namely:
Why were you changing team of those heroes one by one? I mean that's pretty basic stuff to just select them all, right?
But that is just a minor technical stuff that doesn't really affect anything, however what really made no sense is your placement of pathing blockers.
You put trees around the whole thing, why do you need pathing blockers there? It's not really important if the wisp unit gets close to the hero, right?
But ok, let's just say you want it that way... then why do you put pathing blockers in places, where the wisp unit has no chance of ever getting to?
Look at the pic:
The
red crossed ones are pathing blockers that are completely unneeded. The pathing blockers in
green box can be changed for 1 large pathing blocker.
The way I showed, there would be
26 pathing blocker units, the way you did it, you have
46 pathing blocker units. Makes difference right? And this is just for 2 heroes. Imagine the number of pathing blockers around all the heroes that need it.
What I'm trying to say is, that you carelessly place stuff in the map, which in actual map intended for playing could result in worse performance.