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Warcraft III: Reforged Patch Notes 2.0.4

Archian

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Warcraft III: Reforged Patch Notes 2.0.4

Blizzard said:

Warcraft III: Reforged Patch Notes​

Version 2.0.4
January 26, 2026


Matchmaking

  • Unlocked matchmaking in 3v3 and 4v4 for Arranged and Random teams.
  • Arranged Teams in all game modes have a small MMR weight applied when searching.
  • Players are now able to queue in 3v3 and 4v4 in Arranged Teams smaller than the game mode.
    • For example, you will be able to queue into 3v3 as an Arranged Team of 2.
  • Leaderboard now supports smaller arranged teams in their respective game mode.
    • For example, an arranged team of 2 can now appear in the 3v3 AT leaderboard.
  • Players in an Arranged Team are now prompted by a Ready Up message before queuing.
Performance

  • Improvements and optimizations have been made to the Lua garbage collector.
World Editor

  • Users are now able to add additional cliff types.
  • Fixed a issue where imported tilesets would crash the editor.
  • Using % characters in Lua script will no longer crash the World Editor.
Human

  • Rifleman attack cooldown increased from 1.35 to 1.4.
  • Sorceress Master Training research time reduced from 75 to 60 seconds.
  • Priest Master Training research time reduced from 75 to 60 seconds.
  • Level 2 Water Elemental base damage from 31 to 30.
Orc

  • Shaman Master Training research time from 75 to 60 seconds.
  • Witch Doctor Master Training research time from 75 to 60 seconds.
  • Spirit Walker Master Training research time from 65 to 60 seconds.
  • Healing Salve duration from 45 to 40 seconds.
    • Amount healed is unchanged.
Night Elf

  • Druid of the Talon Master Training research time from 75 to 60 seconds.
  • Glaive Thrower build time from 48 to 42 seconds.
Undead

  • Ghoul base damage from 9 to 10.
  • Ghoul attack cooldown from 1.3 to 1.35.
  • Banshee Possession now has a new VFX when channeling.
  • Banshee Possession Caster and Target VFX have been adjusted so they appear above health bars.
  • Banshee Master Training research time from 75 to 60 seconds.
  • Wand of Negation cost from 150 to 120.
  • Wand of Negation charges from 4 to 3.
  • Wand of Negation now has a 5 second cooldown.
  • Frost Wyrm build time from 65 to 60 seconds.
  • Frost Wyrm Frost Attack duration increased from 10(3) to 10(4).
    • This was a previously documented change in patch 1.36.2 that was never implemented.
Neutral

  • Abolish Magic damage from 250 to 150.
  • Troll Shadow Priest stock delay from 120 to 180.
  • Brewmaster Breath of Fire initial area of effect from 60/60/60 to 90/90/90.
  • Beastmaster starting strength from 22 to 24.
  • Tinker starting strength from 20 to 22.
  • Pit Lord starting strength from 26 to 28.
  • Dark Ranger Life Drain mana cost from 35/35/35 to 30/30/30.
  • Dark Ranger Life Drain cast range from 500/500/500 to 600/600/600.
  • Dark Ranger Life Drain tether range from 800/800/800 to 700/700/700.
    • Cast range and tether range have been changed to match Siphon Mana.

 
I tested 2v2 rt and it's depressing how you get into fights against top1 at teams in the world with ally that's barely 60%. =(
Really unmotivating experience, not to mention how ally mentally instantly gave up and left when he saw the team..

If you dont know who I fought against just click at teams and seach top 1 2v2 team. and then see from his gamelisting that he played against wiceorc (my main acc)

So I think matchmaking is still broken. Or there is some hidden ell that just wont let me to get back into good stats. /during the occurance I was standing on 3900mmr and I dont think it equals to top 1 at team with 140wins 9 loses.
 
1769968373976.png

Cinema!
 
 
patch says "add additional cliff types" is it just more tiles and not actually cliffs?
because it would be really nice being able to use "local content" to replace complete tilesets, but right now it's not possible, since cliff00 cliff01 are tied to a single shared slot, you can change all the tilesets except cliffs.
I would love to modify icecrown glacier tiles, to make some of the textures lighter, instead of almost pitch black, but without being able to also change cliff00 and cliff01 there's no point in doing it.
any idea about this?
for example, I tried doing some edits to icecrown glacier and replaced it, but if I go play on other tileset like cityscape, cityscape would be using my edited icecrown glacier cliffs, since the game only allows 2 cliffs slots that are shared.
 
patch says "add additional cliff types" is it just more tiles and not actually cliffs?
because it would be really nice being able to use "local content" to replace complete tilesets, but right now it's not possible, since cliff00 cliff01 are tied to a single shared slot, you can change all the tilesets except cliffs.
I would love to modify icecrown glacier tiles, to make some of the textures lighter, instead of almost pitch black, but without being able to also change cliff00 and cliff01 there's no point in doing it.
any idea about this?
for example, I tried doing some edits to icecrown glacier and replaced it, but if I go play on other tileset like cityscape, cityscape would be using my edited icecrown glacier cliffs, since the game only allows 2 cliffs slots that are shared.
1772563109258.png
 
I don't know if this is a new bug on the latest patch but:

If you save a map manually with triggers using the "SaveGame" native and then later use the "SaveAndLoadGameBJ" or "SaveAndChangeLevelBJ" native to transition between maps like in Rexxar's campaign, the game fails to save before the transition process so if you go back to the previous map, it will start from the beginning rather than load the save.

There is also another issue related to custom campaigns that rely on the above natives for map transition. Game Saves made with them are displayed on the save & load menu (Example: OrcX01, OrcX01_02, OrcX01_03, etc...). Those saves should normally be hidden like they were before patch 1.32 as to not be confused with regular saves or deleted/overwritten by mistake.
 
 
Got mislead by W3Champions modifications on melee thinking a new patch introduced those nice implementations.
New update shows possible item drops when you click neutral hostile units in melee maps:
1777232178388.webp
Some creeps have some overhead icons, possibly reflecting type of item drops:
1777232305644.webp
Some item icons have a +number of their main bonus attribute:
1777232456158.webp
There's also a quest in the quest log called creep kills.
 
Last edited:
New update shows possible item drops when you click neutral hostile units in melee maps:
Some creeps have some overhead icons, possibly reflecting type of item drops:
Some item icons have a +number of their main bonus attribute:
There's also a quest in the quest log called creep kills.
I'm sorry, but are you sure this is true? If so, how did you access all of this? I don't see anything in the latest PTR patch, and I also can't find the melee map you're playing on anywhere. Are you sure you didn't accidentally use one of wc3champions' modified melee maps?
 
I'm sorry, but are you sure this is true? If so, how did you access all of this? I don't see anything in the latest PTR patch, and I also can't find the melee map you're playing on anywhere. Are you sure you didn't accidentally use one of wc3champions' modified melee maps?
That is the map in question.
 
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