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Warcraft III: Rebirth Mod Looking For Modelers

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Hello guys. I am alone making the Rebirth mod and I really need help from people that are modelers and willing to remake enviromental and\or character\creature models of Warcraft III for the mod to achieve our faithful Warcraft III Remastered vision that Reforged failed to do so. Here is the products page if you did not see it already:

Warcraft III: Rebirth mod

IMG_3263.JPG


The mod was a part of Warcraft:Armies of Azeroth project that was for Starcraft III but the other team mates have left the project when Reforged was announced and I got the confirmation that they are not coming back. Goal is pretty simple A PURIST WARCRAFT III REMASTER.

The mod is using a stylised look so handpainted textures are a must for us to get the style inline with each other and mostly using lower poly models when compared to reforged (3k-10k polies for max for creatures\characters, lesser for doodads).You can use all your prefered softwares(zbrush,blender,maya,substance painter and so on) and there is no need for animating or rigging, as long as the sculpts are done I can do the rest myself and you also don't need to convert stuff to mdx yourself an .obj or .fbx files is enough for me, T poses must represent the original models and overall the model must be looking *almost* the same as it's original SD version. If someone is intersted just contact me because I'm really almost out of reasources and power to finish all the models alone
 
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For textures:
As an experiment I used Topaz Gigapixel AI to upscale lordaeron grass: https://i.ibb.co/wNvd5QZ/Lords-Grass-gigapixel.png
In my opinion the result it pretty good and a nice mixture of classic style with additional details.
(When you use .tga as file format you are able to use ground textures with a higher resolution in classic warcraft 3.)
i suggest looking at the /r/GameUpscale for more about this
GameUpscale

a year ago i worked on a Monster upscaling and weapon pack for quake 2 using gigapixel, the results were good but they were still blurry
Recently a guy did the same using ESRGAN with a model and looked better than mine, its even there as a comparisson.

JuxtaposeJS Embed
Oblivion Upscaled Textures (OUT)

here is oblivion upscaled to give you a good idea.
 
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