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WarCraft 1&2 Goodness

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148
I've recorded one of the Human themes from Warcraft 1 combining two different variants: emulated Roland SC-55 via the "Roland SC-55 v3.7.sf2" soundfont found on the net, and Nuked OPL3, which is a library emulating the Yamaha YMF262 (a.k.a. OPL3) sound chip, found in sound Blaster 16. I converted the tracks in Foobar2000 and combined them with Audacity. The end result is a mix between vanilla Sound Blaster FM synthesis and the sequenced midi played with an approximation of SC-55, which (the real thing, that is), apparently, was used by the original WC1 composer Gregory Alper to record the music tracks for the CD version of WC1.

Please, enjoy and let me know what you think.


P.S. I'm going to use this topic to hoard all kinds of stuff related to classic WC1 and 2. Feel free to post anything regarding the aforementioned games. WC Adventures content is also welcome.
 
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Level 15
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Nice, sounds cleaner albeit more synth than what I had from years ago.
If you plan to keep this thread mostly for music, it should be moved in the Sound & Music (ask a mod).
Thanks, I took inspiration from this combined recording of Dune OST which used AdLib + MT-32 + AdLib Gold (real hardware!)
The outcome retains the metallic synthy-ness of Adlib, while keeping the clean samples of the MT-32 more pronounced.

Stéphane Picq is a genius. Each version of the soundtrack utilizes 100% of what each respective piece of hardware could offer.

Yes, I'm going to keep this thread mostly for audiophile stuff, but I'm also planning to share some fan art and concepts as well.
 
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Level 15
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Nuked OPL3 + OmegaGMGS2.sf2 soundfont.

I'm happy with how this one turned out. This particular midi file I used for the conversion is from the General MIDI/MT-32 version, which has a larger number of instruments than the one used for Adlib/Sound Blaster variants.
 
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Do you by any chance have files of the first game soundtrack that can be edited? I mean, in a way I could edit each instrument to make them sound better, less 16bit.
Hey, sorry for the late reply. You can download the midis here: Game music base - database of Games, Games music and soundtracks

I also have the music files which I extracted from the game myself (grab the attached .zip). Turns out, each tune has three versions tailored for three different kinds of sound hardware (Adlib, Sound Blaster, and, presumably, MT-32/Roland SC-55).
 

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Level 15
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Updated recording of the WC1 soundtrack by Xeen Music using real Sound Blaster 16.

Full playlist:
Greg Alper reports that the soundtrack was initially composed on a Roland Sound Canvas SC-55. This was subsequently adapated and perfected for Sound Blaster 16 by Glenn Stafford. This FM version has been recorded while playing the game using an authentic "Sound Blaster 16 - CT2230 Rev. 049432" equipped with a real OPL3.
 
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Updated recording of the WC1 soundtrack by Xeen Music using real Sound Blaster 16.

Full playlist:
Thanks for sharing the whole playlist, Human 2 on a real Sound Blaster 16 blows me away.
(Who wrote the titles for these? We aren't Humanz!)

Now as to what I was actually going to post about, there exists "covers" of the WarCraft 2 songs on spotify, which is an interesting find, they sound relatively similar to the ones available on Youtube albeit in a more clear soundfont:

(I just wish War3's songs ended up on spotify, alongwith the WarCraft 1 ones.)
 
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Now as to what I was actually going to post about, there exists "covers" of the WarCraft 2 songs on spotify, which is an interesting find, they sound relatively similar to the ones available on Youtube albeit in a more clear soundfont:

(I just wish War3's songs ended up on spotify, alongwith the WarCraft 1 ones.)
Hmm, he also uploaded those to Apple Music, Deezer, Amazon... even TikTok, of all places! Why did he omit YouTube though?

Anyway, I've just listened to the Spotify samples you provided. They don't sound particularly interesting to me, though I wonder what soundfont he used.
Who wrote the titles for these?
Gregory Alper
 
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I don't know why anyone would omit youtube. But I know that spotify list is still missing a few. On the spotify these happen to be the exact tracks that Stafford had released as midi files, and in turn, they became the most popular for covering and 'definition' as "the entire WarCraft 2 soundtrack", obviously there's a few songs that aren't covered: (Pretty sure these are the Beyond the Dark Portal ones)

For example:
and

Now I really wish the midis for these ones would come to light. These are gems.
 
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I felt like leaving my (un)necessary comment about a few things from this thread:
And War1 even under War1Gus is terrible because it isnt the MAC port aka the high res and redbook audio one as warcraft 2
The Mac port is actually a lazy job in terms of its "high res" graphics: the few touched-up elements are only slightly improved, while the most graphic assets remain in their pixelated glory from the days when 320x240 was the most common screen resolution for PC games. Let's use this screenshot from Mobygames as a reference:

As you can see, a cheap "smear" filter is used on most "enhanced" assets. The "stop" and "move" buttons look somewhat more detailed and less pixelated than their original counterparts, but the little Peon on the "move" button is definitely not looking great... The same goes for the Orc Grunt icon: the artist added some teeth, but what's up with those canines (fangs) and horns on the helmet?

Let's move on to units on the screen. They look fine, though they're still not as detailed as units in WC2. But something's not right, even out of place. Can you guess what's wrong with this picture? Why, it's the terrain, of course. The land and water tiles were left untouched, and you can still see all the chunky pixels. The higher-resolution sprites stand out too much against this low-res background.

Let's return to interface graphics. The resource icons look okay, I guess, but why is the new font so different? It doesn't even fit the style of the game!
The wooden texture of the UI panel has more details, but there's something wrong with the color palette: certain parts have only one color with no gradients.

I could keep going like this forever, but I just don't see the graphics in the Mac port as "improved".


Since this thread is mainly dedicated to music from/inspired by WC1 & 2, I'll also comment on the Redbook audio of this version. First of all, the CD audio is based on Roland SC-55 recordings. Back in the day, if you had the fancy and expensive hardware, you could enjoy the same quality with the DOS version (both on floppy disk and CD). Nowadays, it's even easier with DOSbox and emulation.

Second, the Mac CD soundtrack is incomplete: it lacks several songs from the DOS original. As I've already mentioned, you can play the DOS release and listen to music of the same quality with either Roland SC-55 module or emulated hardware of your choice (you can even add your own soundfonts if you're using DOSbox).


As for War1Gus, I have my own reasons to frown upon it: while it's great for playing the game in high resolutions with modern controls and new features, some of those features are questionable. The port adds new buildings and units, which were not present in the vanilla version. Those can be fine for a change, but if you want a more faithful experience, there's no way to disable them (either that, or I'm missing something in the options menu).

Currently, there's no perfect recreation of WC1 for modern machines. A friend of mine has reverse-engineered the original game and is working on a port for Windows and Android (that's right!), but he's doing it alone and, given the circumstances, I doubt that this project is his top priority at the moment.

____________________________________________
On a more positive note, I've decided to sneak in this wonderful cover of a tune I'm sure everybody knows and loves (though it's not from Warcraft, it's still early Blizzard):
 
Level 12
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Feb 20, 2020
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I felt like leaving my (un)necessary comment about a few things from this thread:

The Mac port is actually a lazy job in terms of its "high res" graphics: the few touched-up elements are only slightly improved, while the most graphic assets remain in their pixelated glory from the days when 320x240 was the most common screen resolution for PC games. Let's use this screenshot from Mobygames as a reference:

As you can see, a cheap "smear" filter is used on most "enhanced" assets. The "stop" and "move" buttons look somewhat more detailed and less pixelated than their original counterparts, but the little Peon on the "move" button is definitely not looking great... The same goes for the Orc Grunt icon: the artist added some teeth, but what's up with those canines (fangs) and horns on the helmet?

Let's move on to units on the screen. They look fine, though they're still not as detailed as units in WC2. But something's not right, even out of place. Can you guess what's wrong with this picture? Why, it's the terrain, of course. The land and water tiles were left untouched, and you can still see all the chunky pixels. The higher-resolution sprites stand out too much against this low-res background.

Let's return to interface graphics. The resource icons look okay, I guess, but why is the new font so different? It doesn't even fit the style of the game!
The wooden texture of the UI panel has more details, but there's something wrong with the color palette: certain parts have only one color with no gradients.

I could keep going like this forever, but I just don't see the graphics in the Mac port as "improved".


Since this thread is mainly dedicated to music from/inspired by WC1 & 2, I'll also comment on the Redbook audio of this version. First of all, the CD audio is based on Roland SC-55 recordings. Back in the day, if you had the fancy and expensive hardware, you could enjoy the same quality with the DOS version (both on floppy disk and CD). Nowadays, it's even easier with DOSbox and emulation.

Second, the Mac CD soundtrack is incomplete: it lacks several songs from the DOS original. As I've already mentioned, you can play the DOS release and listen to music of the same quality with either Roland SC-55 module or emulated hardware of your choice (you can even add your own soundfonts if you're using DOSbox).


As for War1Gus, I have my own reasons to frown upon it: while it's great for playing the game in high resolutions with modern controls and new features, some of those features are questionable. The port adds new buildings and units, which were not present in the vanilla version. Those can be fine for a change, but if you want a more faithful experience, there's no way to disable them (either that, or I'm missing something in the options menu).

Currently, there's no perfect recreation of WC1 for modern machines. A friend of mine has reverse-engineered the original game and is working on a port for Windows and Android (that's right!), but he's doing it alone and, given the circumstances, I doubt that this project is his top priority at the moment.

____________________________________________
On a more positive note, I've decided to sneak in this wonderful cover of a tune I'm sure everybody knows and loves (though it's not from Warcraft, it's still early Blizzard):
The war 1 project you spoke of i know because i also posted about it at vogons and gog forums.
Hope he does it
 
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