- Joined
- Jun 5, 2018
- Messages
- 188
Introduction
This is an idea or concept! What is WFS? It is a series of structs that packages all operations for all types of objects in vJass for Warcraft III. Simply you can understand it as something that is similar to Microsoft Foundation Classes (MFC) library that has packaged all operations for all types of objects in C++ for Windows platform. The relationship between WFS and Jass API natives might be similar with that between MFC and Windows SDK. Based on vJass, WFS is possible to realize, isn't it?
It is true that we now have plenty of libraries to use. However, the functionalities provided by these libraries are not complete to describe or manipulate all types of war3 objects, and they are not exported in Struct (OOP).
It would be great if someone feels interested in it, then creates and develops this project.
This is an idea or concept! What is WFS? It is a series of structs that packages all operations for all types of objects in vJass for Warcraft III. Simply you can understand it as something that is similar to Microsoft Foundation Classes (MFC) library that has packaged all operations for all types of objects in C++ for Windows platform. The relationship between WFS and Jass API natives might be similar with that between MFC and Windows SDK. Based on vJass, WFS is possible to realize, isn't it?
It is true that we now have plenty of libraries to use. However, the functionalities provided by these libraries are not complete to describe or manipulate all types of war3 objects, and they are not exported in Struct (OOP).
It would be great if someone feels interested in it, then creates and develops this project.
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