- Joined
- May 21, 2013
- Messages
- 1,637
Fast sugestions:
1) add 2 bridges in the right and the left part of the river.
With 1 way of attack , players will tower the side of the bridge and play in a defensive, static (and a bit boring) way.
More ways of attack means more dynamic, more options, more fun.
2) Add taverns and mercenary camps to have more visit options, building interaction and balance. Goblin labs may be also cool for zeppelings attack.
for your next maps, I sugest you to work in 96x96 or 96x64 or 96x128, what I mean is, maps a bit bigger.
1) add 2 bridges in the right and the left part of the river.
With 1 way of attack , players will tower the side of the bridge and play in a defensive, static (and a bit boring) way.
More ways of attack means more dynamic, more options, more fun.
2) Add taverns and mercenary camps to have more visit options, building interaction and balance. Goblin labs may be also cool for zeppelings attack.
for your next maps, I sugest you to work in 96x96 or 96x64 or 96x128, what I mean is, maps a bit bigger.
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