mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
So, this time it is a boat map. Therefore many of the usual 1v1-melee-map-rules dont really need to apply, and indeed I have sympathies for the map, as it reminds somewhat of the original blizzard maps. The central volcano is a nice touch and visually the map is acceptable, though far from outstanding.
Boats arent really something that will ever be popular in wc3, and with respect to competitive play, a boat map would need a very different layout, but for an islands map this is fine in priniciple.
Nevertheless there are some issues in the details:
1. Again, the main buildings are misplaced and humans/orcs will need 6 workers to mine gold. Even worse, the trees are really far away too.
2. Given that island maps make air units much more attractive, all the creeps need much better antiair capabilities than they have now.
3. There are once again not that many creeps around in general. But since there are so many unusued islands, in particular the central volcano, why not add some creeps on these islands?
4. The gaps between trees are present here too, but due to the expected boat-heavy gameplay they really dont matter all that much.
5. The itemdrops are fine with the exception of the expansion, where a lvl 4 item is weak relative to strength of the camp. Better redesign these creeps (see above) and reduce the total level of the creeps there to something around 17-20.
Again, the mainbases must be fixed. Please consider to make some further updates with respect to creeps and/or items. Until then, map set to Awaiting Update.
Boats arent really something that will ever be popular in wc3, and with respect to competitive play, a boat map would need a very different layout, but for an islands map this is fine in priniciple.
Nevertheless there are some issues in the details:
1. Again, the main buildings are misplaced and humans/orcs will need 6 workers to mine gold. Even worse, the trees are really far away too.
2. Given that island maps make air units much more attractive, all the creeps need much better antiair capabilities than they have now.
3. There are once again not that many creeps around in general. But since there are so many unusued islands, in particular the central volcano, why not add some creeps on these islands?
4. The gaps between trees are present here too, but due to the expected boat-heavy gameplay they really dont matter all that much.
5. The itemdrops are fine with the exception of the expansion, where a lvl 4 item is weak relative to strength of the camp. Better redesign these creeps (see above) and reduce the total level of the creeps there to something around 17-20.
Again, the mainbases must be fixed. Please consider to make some further updates with respect to creeps and/or items. Until then, map set to Awaiting Update.