Volcano Island

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Volcano Island


Description:
An erupting volcano is where the natural world lives before it destroys trees, creatures, and land with lava rocks. Make sure you survive before it's too late!


Features:
- 4 Gold Mines - 4 All (12500g)
- 2 Goblin Merchants
- 2 Mercenary Camps
- 2 Goblin Shipyards
- 1 Tavern

- 4 Green Creep Camps
- 8 Orange Creep Camps
- 0 Red Creep Camps


Map Overview:
282573-3b547cbf94d228fd7e76af7371c7f7cf.jpg


Changelog:
v1.0
- Map uploaded
v1.1
- More terrain & environments. Too many trees are less.
- Add creeps near the small islands at the volcano.
- Changed the gnoll camp, the item drop level reduces to Level 2 from Level 3.
V1.2
New terrain than an old one.
Changed the gold mine to the default amount.
Doodads improved and units are kept the old one but new.


Author Notes:
If you have questions, suggestions, or criticisms, just leave your comments below!



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Volcano Island (Map)

Reviews
mafe
So, this time it is a boat map. Therefore many of the usual 1v1-melee-map-rules dont really need to apply, and indeed I have sympathies for the map, as it reminds somewhat of the original blizzard maps. The central volcano is a nice touch and visually...
Remixer
Review - Volcano Island (Version June 5th 2024) (Due to mafe's absence I'll review this and update its status. Apologies for the moderation delay.) Synopsis: Volcano Island is a small two-player melee map supporting ships! The playable map, consisting...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
865
So, this time it is a boat map. Therefore many of the usual 1v1-melee-map-rules dont really need to apply, and indeed I have sympathies for the map, as it reminds somewhat of the original blizzard maps. The central volcano is a nice touch and visually the map is acceptable, though far from outstanding.
Boats arent really something that will ever be popular in wc3, and with respect to competitive play, a boat map would need a very different layout, but for an islands map this is fine in priniciple.

Nevertheless there are some issues in the details:
1. Again, the main buildings are misplaced and humans/orcs will need 6 workers to mine gold. Even worse, the trees are really far away too.
2. Given that island maps make air units much more attractive, all the creeps need much better antiair capabilities than they have now.
3. There are once again not that many creeps around in general. But since there are so many unusued islands, in particular the central volcano, why not add some creeps on these islands?
4. The gaps between trees are present here too, but due to the expected boat-heavy gameplay they really dont matter all that much.
5. The itemdrops are fine with the exception of the expansion, where a lvl 4 item is weak relative to strength of the camp. Better redesign these creeps (see above) and reduce the total level of the creeps there to something around 17-20.

Again, the mainbases must be fixed. Please consider to make some further updates with respect to creeps and/or items. Until then, map set to Awaiting Update.
 

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Review - Volcano Island
(Version June 5th 2024)
(Due to mafe's absence I'll review this and update its status. Apologies for the moderation delay.)

Synopsis: Volcano Island is a small two-player melee map supporting ships! The playable map, consisting of small little islands, is decorated by a volcano in the center, enhancing the theme of the entire map.
Map Aesthetics: Map aesthetics are pleasant - simple yet effective. The Lordaeron Summer tiles blend in quite beautifully with the rest of the environment and you've done a good job utilizing different flavors of the different tilesets. Well done. Some individual spots could be easier to read (edges of forests and some rock clusters) as they currently have some walkable spots that are not so obvious.
Map Layout: The layout is mostly small islands that require a ship to move around. As a such small map with boats, I get cutesy vibes from it. The aesthetics also support the layout. I would restrict the boat access to behind the main bases and just not allow ships/movement near the very edges of the corners as this would improve clarity. Having the Tavern so close to the start base is quite unusual, but considering the alternatives in a boat map I guess it's fine.
Neutral Objectives: Neutral creeps seem good. They fit thematically and seem of appropriate strength. Item drops seem to be appropriate as well. There could be more creeps (one more camp per player). One aspect already brought up by previous moderation was the creeps' capabilities against flying units and the problem persists on the Mercenary Camp, Expansion Gold Mine, and Central Island creep camps with too few ranged creeps in the camps. This should be fixed, albeit being quite a minor issue. The central creep camps could also be a little stronger to allow stronger item drops to flavor up the gameplay.
Map Gameplay: Overall the map is playable and offers a nice little battle arena for two players. While the computer will struggle with boats, the map looks enjoyable to play with your friend. Minor issues exist, but they do not prevent approving the map.

Notes: I encourage you to fix the lack of ranged creep camps in the aforementioned camps - you can either add ranged creeps or creep units with means to challenge flying units (e.g. ensnare). I also noticed some gaps between trees that should be fixed - there are not many, but some spots allow players to hide Wisps inside the forests and make them unreachable by melee units.
Set to
Recommended.
 
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