(Void/2-P) The Wandering City

Status
Not open for further replies.
Level 36
Joined
Jul 1, 2007
Messages
6,667
Mmm, co-terrains.
 

Attachments

  • WanderingCity.png
    WanderingCity.png
    1.8 MB · Views: 715
Last edited:
Meh. Its kinda cool. But the legs seem slightly random, and the stakes should be tinted or something so they match.

I also don't like how the trees stop abruptly before the hill and that you dont really blend the two tree types that are there. The rocks on the right hill also seem to go straight up ina line. Idk, the idea was cool but the way it played out just seems weird.

And I see 2-P got lazy on the far "city" lol.
 
FamousPker49 said:
and the stakes should be tinted or something so they match.
Yeah that annoyed me too, but you can only tint them darker, which looked odd as well. So I tried to get more red in the city with demon columns and all the red roofs, but they're both barely visible due to the camera angle. >.<

FamousPker49 said:
And I see 2-P got lazy on the far "city" lol.
Yeah lol. But you know, a single leg took up to one hour and the city is so far away that almost all the detail would have been lost anyway.

Gallin said:
it reminds me of the machine thing from Wild Wild West
Yeah, that was the inspiration. ^^

Leeroy said:
Btw, I cannot figure what are the doodads that sustain the city.
Archways and demon columns.
 
Status
Not open for further replies.
Back
Top