Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
put it this way the .BLP is the skin the .MDX is the model... without the skin your modle would look like origomi... just a white animated peice of paper P.S. i have a cool skin, how do i submit it to the site:?: PM me plz
'Skins' are the clothes that computer game characters wear. They are more commonly known as character 'textures' by other game genres but Quake popularised the name skins. A Texture is a piece of flat art that is wrapped around a 3 Dimensional object. In the case of skins that object is usually a humanoid player character but for a map or level the 3D object can be almost any type of real world or fantasy archetexture.Additionally extra object models in the maps such as candlesticks are also textured.
nuff said
The term skinning is actually not correct. What we do is texturing. Skinning is something you do when animating models.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.