- Joined
- Feb 13, 2009
- Messages
- 388
Greetings!
I'm new to these forums but I've found this site/board to be very useful for my experience so I thought that a thread like this would speed up my learning process. I use 'search' quite often but sometimes there're problems which I have to learn to fix by myself so the questions thread should help even better.
I've just started to make my first map "Wasteland:survival" and it's going to be a rpg/survival project
in the fallout/wasteland (old game) theme with non-linear questline (I highly love the "random plot" system of NightOfTheDead:Aftermath where you have a set number of sub-quests which appear in a somewhat-random order so I am going to implement "random quest" system) but for now I'm even not in the scripts and try to learn simple things.
Here go the questions:
1) Which line determines the "invisible" status for abilities like windspell? I can see various variables for attack speed increase, duration etc. but nothing for invisibility part.
2) What are the "text - orderstring" lines for? I.e. I did the "sprint" ability based on windwalk but without the backstab damage and invisibility (not fixed yet, see the 1st question) and it has "Text - Order String - Use/Turn On : windwalk", what does it do? Also if it's important, you select from a pre-defined list for this entity, where do I change this list?
3) What determines the fact that an attack stops the buff from working like in the windwalk case? Backstab? Is it hardcoded or am I able to make an ability which gives you a backstab damage but is not interrupted by the first attack?
4) Somewhat related to the 2nd question: is there some kind of "API" which describes all the variables in object editor?
5) Can you direct me to someone who can help me with a model or two? I want a "power armor helmet" attachable. The marine model is fine for a Power Armor/APA but it has no helmet so I'd like to add a "helmet" attachable to it.
I work slowly, jumping from the terrain to items to abilities to units and backwards, and generally I've just started to make the map 2 days ago but I will try to speed up a process with schedule system. I don't want to hire a "team" of some sort but I will still need you because I am russian so various grammar errors are inevitable and I don't want such problems to stay.
I hope there's someone to help me. Thank you in advance.
I'm new to these forums but I've found this site/board to be very useful for my experience so I thought that a thread like this would speed up my learning process. I use 'search' quite often but sometimes there're problems which I have to learn to fix by myself so the questions thread should help even better.
I've just started to make my first map "Wasteland:survival" and it's going to be a rpg/survival project
in the fallout/wasteland (old game) theme with non-linear questline (I highly love the "random plot" system of NightOfTheDead:Aftermath where you have a set number of sub-quests which appear in a somewhat-random order so I am going to implement "random quest" system) but for now I'm even not in the scripts and try to learn simple things.
Here go the questions:
1) Which line determines the "invisible" status for abilities like windspell? I can see various variables for attack speed increase, duration etc. but nothing for invisibility part.
2) What are the "text - orderstring" lines for? I.e. I did the "sprint" ability based on windwalk but without the backstab damage and invisibility (not fixed yet, see the 1st question) and it has "Text - Order String - Use/Turn On : windwalk", what does it do? Also if it's important, you select from a pre-defined list for this entity, where do I change this list?
3) What determines the fact that an attack stops the buff from working like in the windwalk case? Backstab? Is it hardcoded or am I able to make an ability which gives you a backstab damage but is not interrupted by the first attack?
4) Somewhat related to the 2nd question: is there some kind of "API" which describes all the variables in object editor?
5) Can you direct me to someone who can help me with a model or two? I want a "power armor helmet" attachable. The marine model is fine for a Power Armor/APA but it has no helmet so I'd like to add a "helmet" attachable to it.
I work slowly, jumping from the terrain to items to abilities to units and backwards, and generally I've just started to make the map 2 days ago but I will try to speed up a process with schedule system. I don't want to hire a "team" of some sort but I will still need you because I am russian so various grammar errors are inevitable and I don't want such problems to stay.
I hope there's someone to help me. Thank you in advance.
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