So what im trying to do is, make a system so that players cannot have more then X gold. in other words, theres a limit to how much gold a player can have, and that limit depends on how many buildings of unit type "bank" they have.
im new to variables. maybe what im trying to do wont work anyway.
The system i want though would look something like this
0 banks owned by player red - gold limit is 500
1 banks owned by player red - gold limit is 1000
2 banks owned by player red - gold limit 1500
This is what ive got so far...
Events: Player 1 [Red]'s Current gold becomes greater then 500
Conditions: VariableHere equal to 0
Actions: Set Player 1 [Red] Current gold to 500
not sure if im on the right track...so...
Any help or even a point in the right direction is much appreciated, i suck with variables...
Thanks...
Edit: the system i want is similar if not exact to the one in the map, missile war.
im new to variables. maybe what im trying to do wont work anyway.
The system i want though would look something like this
0 banks owned by player red - gold limit is 500
1 banks owned by player red - gold limit is 1000
2 banks owned by player red - gold limit 1500
This is what ive got so far...
Events: Player 1 [Red]'s Current gold becomes greater then 500
Conditions: VariableHere equal to 0
Actions: Set Player 1 [Red] Current gold to 500
not sure if im on the right track...so...
Any help or even a point in the right direction is much appreciated, i suck with variables...
Thanks...
Edit: the system i want is similar if not exact to the one in the map, missile war.
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