• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Vampirism Hell 1.121

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Vampirism Hell 1.121 (Map)

Reviews
MasterHaosis: Hmm.. one more vampirism map. Nice map, hard work and enough to get apporved. [ ] Map scanned of viruses [ ] Map doesnot crash WC3 as far I can see No- Map is yours/seems no edited from other author- but you give fair credit [APPROVED]
MasterHaosis: Hmm.. one more vampirism map. Nice map, hard work and enough to get apporved.
[ ] Map scanned of viruses
[ ] Map doesnot crash WC3 as far I can see
No- Map is yours/seems no edited from other author- but you give fair credit
[APPROVED]
 
Revenge of Scheme only summons the Scheme onces and never pings the Human.
Slayer's Fountain Leveling Area doesn't work.
The Human Hat Finder item doesn't work, it also overlaps with the Cooldown on the other items like Revenge of Scheme.
Slayers can buy Vampire Items, and Vampire can buy Slayer Items such as cheap Snipers to kill the Humans.
Amulet of Damage is too rig, its huge splash damage always instant kills Humans.
Amulet of Dark Second part 10% Structure Crit 1.5x Doesn't Work.
Not meeting requirement for Combo items from the Huge Hell Gate at 50 minutes should give back your money.
Ancient Vampires can kill regular Vampires for free exp, and then let it revive again and again.
I notice some trees can be taken down if harvest there for too long while others don't, is that intentional?
The game needs alot of fixing and Humans needs to have a better start since its so easy for Vampires to penetrate with the huge Far Sight Radius! By then it might be a very good Vampirism Mod. By the way, you should make a Changelog of what is change so that way people can see what is fixed.
 
Back
Top