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Utilica 2: Return of the Dead 1.09c

Submitted by Dragon-Knight3
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
I'm back to working this map where I left off on 1.07b-c I think. This time I thought about balancing the game more and adding new units, building to each race for the long break. I also made the monsters tougher and adding some new 1s and a new boss. And I also added two more heroes: Minigunner and Outcast. The game is also now fast-paced where you can produce almost 95% of every units in the game just 1 second. All I can say is that this version is way better than the version I posted a long time ago. A lot of the things I fixed are now useful like the upgrades and items at the Elite Shop. The game is still action packed and I added more rounds to make it even more action packed than before. Enjoy the download!

Keywords:
Utilica Survival II ROTD Return of the Dead 1.09 1.09c
Contents

Utilica 2: Return of the Dead 1.09c (Map)

Reviews
Moderator
10:55, 21st Mar 2009 by bounty hunter2: Update your previously approved map, don't multiple upload it, Rejected.
  1. 10:55, 21st Mar 2009 by bounty hunter2:
    Update your previously approved map, don't multiple upload it, Rejected.
     
  2. Dragon-Knight3

    Dragon-Knight3

    Joined:
    Jul 25, 2007
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    Comments would be great about the game.
     
  3. Zenerik

    Zenerik

    Joined:
    May 20, 2008
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    I'm dl-ing it right now, and as soon as I gather my friends to test this, I will comment and rate, so don't be worried much about it.
     
  4. Dragon-Knight3

    Dragon-Knight3

    Joined:
    Jul 25, 2007
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    Hope you have fun.
     
  5. Templarion

    Templarion

    Joined:
    Jun 11, 2008
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    Siege Defense map where you build base, upgrade stuff and train units.

    1) Too much stuff in the Quest Log. I didn't even bother myself trying to find out the important stuff in there. I am playing here, not reading! (At least the Loading Screen info was quite sufficient.)
    2) I don't like to control this many units with Warcraft 3 controlling system. You should notice that maximum numbers of units that can be selected at the same time is 12. It sucks but you can't just ignore it.
    3) I can believe that when there is a full house of players the terrain is going to be a bit problematic - not enough free space. I would remove the allied computer player and put one player to control each of the bases in the beginning.

    Overall an ok map. Not bad, not good.
     
  6. Dragon-Knight3

    Dragon-Knight3

    Joined:
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    I agree with the quest log thing. It just back in the days I felt like adding it before I released the first version. The problem with the first version is nobody had no idea what to do so I added the basic build and other crap like that. But some of em are useful. The terrain part. Ok, I might have to agree with you, it not enough space but I'll try to figure out how to create more room. Because I played a full house with this game last night and this guy was completely complaining. I don't think the wc3 unit system is a problem at all. Just use your unit group keys and it'll be fine.
     
  7. Bormac

    Bormac

    Joined:
    Sep 2, 2008
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    I have the map and unzipped it into my maps folder, but when I look to run it in game it doesn't show up. I've tried redownloading it a few times and it doesn't help. Any idea what the problem is?
     
  8. Dragon-Knight3

    Dragon-Knight3

    Joined:
    Jul 25, 2007
    Messages:
    36
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    It should show up. It fine for me.