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[Trigger] Uther Party Mule Game? and also Key Binding

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Oct 20, 2007
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Hi, I was wondering if anybody knows how the Uther Party Mule Game triggers were made. (It's the one where you press 'down' to speed up) I would really appreciate it if you could tell me! And also, if this is possible in GUI, how do I make key binding triggers? For example:

  • Player - Player 1 (Red) types a chat message containing -win as An exact match
  • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
What if I made a trigger that makes it so basically when a player types something like '-bind uparrow -win' it makes it so that when the player next uses that uparrow button it automatically has the function of -win, as previously mentioned in the first trigger example.
 
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Uther Party Mule Game means what ? please explain yourself to the people who didn't play Uther Party ...

For the second question, can the play type ANY key or is it just the up arrow ?

I think the only way is by making trigger for each key and deactivate it.
Then when the player types that thing it will activate it.
 
So... whats the big problem ?
  • Events:
    • Player 1 clickes the down arrow
    • Player 2 clickes the down arrow
    • Player 3 clickes the down arrow
    • Player 4 clickes the down arrow
    • Etc.
  • Conditions:
  • Actions:
    • Set Mule[player number of [triggering player]] to Mule[player number of[triggering player]'s current speed +10
lol just wrote that trigger by hand, without WE :P
 
Key binding I think would be easy in JASS, but I think it's possible in GUI also with 8 or so triggers and a bit of custom script.
 
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